Remove OpenGL specific code from GBView
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d95ad1ca54
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@ -54,10 +54,10 @@
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<rect key="frame" x="0.0" y="0.0" width="160" height="144"/>
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<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
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<subviews>
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<openGLView colorSize="5bit_RGB_8bit_Alpha" useAuxiliaryDepthBufferStencil="NO" allowOffline="YES" wantsBestResolutionOpenGLSurface="YES" id="uqf-pe-VAF" customClass="GBView">
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<view id="uqf-pe-VAF" customClass="GBView">
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<rect key="frame" x="0.0" y="0.0" width="160" height="144"/>
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<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
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</openGLView>
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</view>
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</subviews>
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</customView>
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</subviews>
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@ -1,6 +1,6 @@
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#import <Foundation/Foundation.h>
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@interface GBShader : NSObject
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@interface GBGLShader : NSObject
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- (instancetype)initWithName:(NSString *) shaderName;
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- (void) renderBitmap: (void *)bitmap previous:(void*) previous inSize:(NSSize)size scale: (double) scale;
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@end
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@ -1,4 +1,4 @@
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#import "GBShader.h"
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#import "GBGLShader.h"
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#import <OpenGL/gl3.h>
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/*
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@ -16,7 +16,7 @@ void main(void) {\n\
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}\n\
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";
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@implementation GBShader
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@implementation GBGLShader
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{
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GLuint resolution_uniform;
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GLuint texture_uniform;
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6
Cocoa/GBOpenGLView.h
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6
Cocoa/GBOpenGLView.h
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@ -0,0 +1,6 @@
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#import <Cocoa/Cocoa.h>
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#import "GBGLShader.h"
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@interface GBOpenGLView : NSOpenGLView
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@property GBGLShader *shader;
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@end
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42
Cocoa/GBOpenGLView.m
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42
Cocoa/GBOpenGLView.m
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@ -0,0 +1,42 @@
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#import "GBOpenGLView.h"
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#import "GBView.h"
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#include <OpenGL/gl.h>
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@implementation GBOpenGLView
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- (void)drawRect:(NSRect)dirtyRect {
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if (!self.shader) {
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self.shader = [[GBGLShader alloc] initWithName:[[NSUserDefaults standardUserDefaults] objectForKey:@"GBFilter"]];
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}
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GBView *gbview = (GBView *)self.superview;
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double scale = self.window.backingScaleFactor;
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glViewport(0, 0, self.bounds.size.width * scale, self.bounds.size.height * scale);
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if (gbview.shouldBlendFrameWithPrevious) {
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[self.shader renderBitmap:gbview.currentBuffer
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previous:gbview.previousBuffer
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inSize:self.bounds.size
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scale:scale];
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}
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else {
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[self.shader renderBitmap:gbview.currentBuffer
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previous:NULL
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inSize:self.bounds.size
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scale:scale];
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}
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glFlush();
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}
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- (instancetype)initWithFrame:(NSRect)frameRect pixelFormat:(NSOpenGLPixelFormat *)format
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{
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(filterChanged) name:@"GBFilterChanged" object:nil];
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return [super initWithFrame:frameRect pixelFormat:format];
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}
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- (void) filterChanged
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{
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self.shader = nil;
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[self setNeedsDisplay:YES];
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}
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@end
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@ -1,14 +1,16 @@
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#import <Cocoa/Cocoa.h>
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#include <Core/gb.h>
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#import "GBJoystickListener.h"
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#import "GBShader.h"
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@interface GBView<GBJoystickListener> : NSOpenGLView
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@interface GBView<GBJoystickListener> : NSView
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- (void) flip;
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- (uint32_t *) pixels;
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@property GB_gameboy_t *gb;
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@property (nonatomic) BOOL shouldBlendFrameWithPrevious;
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@property GBShader *shader;
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@property (getter=isMouseHidingEnabled) BOOL mouseHidingEnabled;
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@property bool isRewinding;
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@property NSView *internalView;
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- (void) createInternalView;
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- (uint32_t *)currentBuffer;
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- (uint32_t *)previousBuffer;
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@end
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@ -1,6 +1,6 @@
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#import <OpenGL/gl.h>
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#import <Carbon/Carbon.h>
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#import "GBView.h"
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#import "GBViewGL.h"
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#import "GBButtons.h"
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#import "NSString+StringForKey.h"
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@ -17,29 +17,26 @@
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NSEventModifierFlags previousModifiers;
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}
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- (void) awakeFromNib
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+ (instancetype)alloc
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{
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NSOpenGLPixelFormatAttribute attrs[] =
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{
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NSOpenGLPFAOpenGLProfile,
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NSOpenGLProfileVersion3_2Core,
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0
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};
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NSOpenGLPixelFormat *pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs] ;
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if (!pf)
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{
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NSLog(@"No OpenGL pixel format");
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if (self == [GBView class]) {
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return [GBViewGL alloc];
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}
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NSOpenGLContext* context = [[NSOpenGLContext alloc] initWithFormat:pf shareContext:nil] ;
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[self setPixelFormat:pf];
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[self setOpenGLContext:context];
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return [super alloc];
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}
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+ (instancetype)allocWithZone:(struct _NSZone *)zone
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{
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if (self == [GBView class]) {
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return [GBViewGL allocWithZone: zone];
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}
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return [super allocWithZone:zone];
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}
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- (void) createInternalView
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{
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assert(false && "createInternalView must not be inherited");
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}
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- (void) _init
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{
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@ -47,7 +44,6 @@
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image_buffers[1] = malloc(160 * 144 * 4);
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image_buffers[2] = malloc(160 * 144 * 4);
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_shouldBlendFrameWithPrevious = 1;
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(filterChanged) name:@"GBFilterChanged" object:nil];
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(ratioKeepingChanged) name:@"GBAspectChanged" object:nil];
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tracking_area = [ [NSTrackingArea alloc] initWithRect:(NSRect){}
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options:NSTrackingMouseEnteredAndExited | NSTrackingActiveAlways | NSTrackingInVisibleRect
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@ -55,12 +51,9 @@
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userInfo:nil];
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[self addTrackingArea:tracking_area];
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clockMultiplier = 1.0;
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}
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- (void) filterChanged
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{
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[self setNeedsDisplay:YES];
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self.shader = nil;
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[self createInternalView];
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[self addSubview:self.internalView];
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self.internalView.autoresizingMask = NSViewWidthSizable | NSViewHeightSizable;
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}
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- (void) ratioKeepingChanged
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@ -132,29 +125,6 @@
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[super setFrame:frame];
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}
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- (void)drawRect:(NSRect)dirtyRect {
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if (!self.shader) {
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self.shader = [[GBShader alloc] initWithName:[[NSUserDefaults standardUserDefaults] objectForKey:@"GBFilter"]];
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}
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double scale = self.window.backingScaleFactor;
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glViewport(0, 0, self.bounds.size.width * scale, self.bounds.size.height * scale);
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if (_shouldBlendFrameWithPrevious) {
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[self.shader renderBitmap:image_buffers[current_buffer]
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previous:image_buffers[(current_buffer + 2) % self.numberOfBuffers]
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inSize:self.bounds.size
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scale:scale];
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}
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else {
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[self.shader renderBitmap:image_buffers[current_buffer]
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previous:NULL
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inSize:self.bounds.size
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scale:scale];
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}
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glFlush();
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}
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- (void) flip
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{
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if (underclockKeyDown && clockMultiplier > 0.5) {
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@ -362,4 +332,14 @@
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previousModifiers = event.modifierFlags;
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}
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- (uint32_t *)currentBuffer
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{
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return image_buffers[current_buffer];
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}
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- (uint32_t *)previousBuffer
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{
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return image_buffers[(current_buffer + 2) % self.numberOfBuffers];
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}
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@end
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5
Cocoa/GBViewGL.h
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5
Cocoa/GBViewGL.h
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@ -0,0 +1,5 @@
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#import "GBView.h"
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@interface GBViewGL : GBView
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@end
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26
Cocoa/GBViewGL.m
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26
Cocoa/GBViewGL.m
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@ -0,0 +1,26 @@
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#import "GBViewGL.h"
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#import "GBOpenGLView.h"
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@implementation GBViewGL
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- (void)createInternalView
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{
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NSOpenGLPixelFormatAttribute attrs[] =
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{
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NSOpenGLPFAOpenGLProfile,
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NSOpenGLProfileVersion3_2Core,
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0
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};
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NSOpenGLPixelFormat *pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
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assert(pf);
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NSOpenGLContext *context = [[NSOpenGLContext alloc] initWithFormat:pf shareContext:nil];
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self.internalView = [[GBOpenGLView alloc] initWithFrame:self.frame pixelFormat:pf];
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((GBOpenGLView *)self.internalView).wantsBestResolutionOpenGLSurface = YES;
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((GBOpenGLView *)self.internalView).openGLContext = context;
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}
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@end
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