Fix an SDL crash, minor tweak to BESS SGB
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87a2d48675
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9fcdc082d2
@ -1117,6 +1117,9 @@ done:
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read_bess_buffer(&sgb.attribute_map, file, (void *)gb->sgb->attribute_map, sizeof(gb->sgb->attribute_map));
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read_bess_buffer(&sgb.attribute_files, file, (void *)gb->sgb->attribute_files, sizeof(gb->sgb->attribute_files));
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gb->sgb->effective_palettes[12] = gb->sgb->effective_palettes[8] =
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gb->sgb->effective_palettes[4] = gb->sgb->effective_palettes[0];
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gb->sgb->player_count = sgb.multiplayer_state >> 4;
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gb->sgb->current_player = sgb.multiplayer_state & 0xF;
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if (gb->sgb->player_count > 4 || gb->sgb->player_count == 3 || gb->sgb->player_count == 0) {
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@ -1525,8 +1525,8 @@ static void cb_prefix(GB_gameboy_t *gb, uint8_t opcode)
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}
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static GB_opcode_t *opcodes[256] = {
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/* X0 X1 X2 X3 X4 X5 X6 X7 */
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/* X8 X9 Xa Xb Xc Xd Xe Xf */
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/* X0 X1 X2 X3 X4 X5 X6 X7 */
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/* X8 X9 Xa Xb Xc Xd Xe Xf */
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nop, ld_rr_d16, ld_drr_a, inc_rr, inc_hr, dec_hr, ld_hr_d8, rlca, /* 0X */
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ld_da16_sp, add_hl_rr, ld_a_drr, dec_rr, inc_lr, dec_lr, ld_lr_d8, rrca,
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stop, ld_rr_d16, ld_drr_a, inc_rr, inc_hr, dec_hr, ld_hr_d8, rla, /* 1X */
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10
SDL/gui.c
10
SDL/gui.c
@ -1302,8 +1302,14 @@ void run_gui(bool is_running)
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}
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case SDL_DROPFILE: {
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if (GB_is_stave_state(event.drop.file)) {
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dropped_state_file = event.drop.file;
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pending_command = GB_SDL_LOAD_STATE_FROM_FILE_COMMAND;
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if (GB_is_inited(&gb)) {
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dropped_state_file = event.drop.file;
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pending_command = GB_SDL_LOAD_STATE_FROM_FILE_COMMAND;
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}
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else {
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SDL_free(event.drop.file);
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}
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break;
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}
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else {
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set_filename(event.drop.file, SDL_free);
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