Fix PAL SGB in the Cocoa port
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@ -237,8 +237,13 @@ static void infraredStateChanged(GB_gameboy_t *gb, bool on)
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case MODEL_CGB:
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return (GB_model_t)[[NSUserDefaults standardUserDefaults] integerForKey:@"GBCGBModel"];
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case MODEL_SGB:
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return (GB_model_t)[[NSUserDefaults standardUserDefaults] integerForKey:@"GBSGBModel"];
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case MODEL_SGB: {
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GB_model_t model = (GB_model_t)[[NSUserDefaults standardUserDefaults] integerForKey:@"GBSGBModel"];
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if (model == (GB_MODEL_SGB | GB_MODEL_PAL_BIT_OLD)) {
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model = GB_MODEL_SGB_PAL;
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}
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return model;
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}
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case MODEL_AGB:
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return GB_MODEL_AGB;
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@ -396,7 +396,7 @@
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<menu key="menu" autoenablesItems="NO" id="czw-Hi-jyM">
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<items>
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<menuItem title="Super Game Boy (NTSC)" state="on" tag="4" id="x5A-7f-ef9"/>
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<menuItem title="Super Game Boy (PAL)" tag="4100" id="Cix-n2-l4L"/>
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<menuItem title="Super Game Boy (PAL)" tag="68" id="Cix-n2-l4L"/>
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<menuItem title="Super Game Boy 2" tag="257" id="gZG-1g-KF0"/>
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</items>
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</menu>
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