[GTK3] Rename vram_viewer.* to vram_viewer_window.*
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@ -14,7 +14,7 @@
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#include "shader.h"
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#include "check_menu_radio_group.h"
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#include "vram_viewer.h"
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#include "vram_viewer_window.h"
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// used for audio and game controllers
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#include "SDL.h"
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@ -2,7 +2,7 @@
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<gresources>
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<gresource prefix="/io/github/sameboy">
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<file preprocess="xml-stripblanks" compressed="true">ui/window.ui</file>
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<file preprocess="xml-stripblanks" compressed="true">ui/vram_viewer.ui</file>
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<file preprocess="xml-stripblanks" compressed="true">ui/vram_viewer_window.ui</file>
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<!--
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<file preprocess="xml-stripblanks">gtk/menus.ui</file>
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<file preprocess="xml-stripblanks">gtk/menus-common.ui</file>
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@ -3,7 +3,7 @@
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#include "SDL.h"
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#include "shader.h"
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#include "vram_viewer.h"
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#include "vram_viewer_window.h"
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typedef struct{
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int16_t x, y;
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@ -1,4 +1,4 @@
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#include "vram_viewer.h"
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#include "vram_viewer_window.h"
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#include <stdbool.h>
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#include "util.h"
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@ -322,7 +322,7 @@ static void vram_viewer_finalize(GObject *object) {
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}
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static void vram_viewer_window_class_init(VramViewerWindowClass *class) {
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gtk_widget_class_set_template_from_resource(GTK_WIDGET_CLASS(class), RESOURCE_PREFIX "ui/vram_viewer.ui");
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gtk_widget_class_set_template_from_resource(GTK_WIDGET_CLASS(class), RESOURCE_PREFIX "ui/vram_viewer_window.ui");
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gtk_widget_class_bind_template_child(GTK_WIDGET_CLASS(class), VramViewerWindow, stack);
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gtk_widget_class_bind_template_child(GTK_WIDGET_CLASS(class), VramViewerWindow, tileset_palette_selector);
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@ -1,5 +1,5 @@
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#ifndef vram_viewer_h
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#define vram_viewer_h
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#ifndef vram_viewer_window_h
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#define vram_viewer_window_h
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#include <gtk/gtk.h>
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#include <Core/gb.h>
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