Make NAME come before CORE
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75bc1e9a86
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a52302f2f6
@ -418,6 +418,18 @@ static int save_state_internal(GB_gameboy_t *gb, virtual_file_t *file)
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.magic = htonl('BESS'),
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};
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/* BESS NAME */
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static const BESS_block_t bess_name = {htonl('NAME'), BESS32(sizeof(BESS_NAME) - 1)};
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if (file->write(file, &bess_name, sizeof(bess_name)) != sizeof(bess_name)) {
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goto error;
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}
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if (file->write(file, BESS_NAME, sizeof(BESS_NAME) - 1) != sizeof(BESS_NAME) - 1) {
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goto error;
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}
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/* BESS CORE */
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bess_core.header = (BESS_block_t){htonl('CORE'), BESS32(sizeof(bess_core) - sizeof(bess_core.header))};
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@ -473,18 +485,6 @@ static int save_state_internal(GB_gameboy_t *gb, virtual_file_t *file)
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goto error;
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}
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/* BESS NAME */
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static const BESS_block_t bess_name = {htonl('NAME'), BESS32(sizeof(BESS_NAME) - 1)};
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if (file->write(file, &bess_name, sizeof(bess_name)) != sizeof(bess_name)) {
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goto error;
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}
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if (file->write(file, BESS_NAME, sizeof(BESS_NAME) - 1) != sizeof(BESS_NAME) - 1) {
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goto error;
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}
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/* BESS OAM */
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BESS_OAM_t bess_oam;
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@ -743,7 +743,6 @@ static int load_bess_save(GB_gameboy_t *gb, virtual_file_t *file, bool is_samebo
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break;
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case htonl('NAME'):
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if (!found_core) goto parse_error;
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if (BESS32(block.size) > sizeof(emulator_name) - 1) {
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file->seek(file, BESS32(block.size), SEEK_CUR);
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}
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