Update old coding style
This commit is contained in:
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a9cd3f2c11
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a6567d9ee1
@ -731,8 +731,8 @@ static void audioCallback(GB_gameboy_t *gb, GB_sample_t *sample)
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NSRect rect = window.contentView.frame;
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int titlebarSize = window.contentView.superview.frame.size.height - rect.size.height;
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int step = width / [[window screen] backingScaleFactor];
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unsigned titlebarSize = window.contentView.superview.frame.size.height - rect.size.height;
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unsigned step = width / [[window screen] backingScaleFactor];
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rect.size.width = floor(rect.size.width / step) * step + step;
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rect.size.height = rect.size.width * height / width + titlebarSize;
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@ -1468,7 +1468,7 @@ static void audioCallback(GB_gameboy_t *gb, GB_sample_t *sample)
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NSUInteger columnIndex = [[tableView tableColumns] indexOfObject:tableColumn];
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if (tableView == self.paletteTableView) {
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if (columnIndex == 0) {
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return [NSString stringWithFormat:@"%s %d", row >=8 ? "Object" : "Background", (int)(row & 7)];
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return [NSString stringWithFormat:@"%s %u", row >=8 ? "Object" : "Background", (unsigned)(row & 7)];
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}
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uint8_t *palette_data = GB_get_direct_access(&gb, row >= 8? GB_DIRECT_ACCESS_OBP : GB_DIRECT_ACCESS_BGP, NULL, NULL);
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@ -1486,9 +1486,9 @@ static void audioCallback(GB_gameboy_t *gb, GB_sample_t *sample)
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height:oamHeight
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scale:16.0/oamHeight];
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case 1:
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return @((int)oamInfo[row].x - 8);
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return @((unsigned)oamInfo[row].x - 8);
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case 2:
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return @((int)oamInfo[row].y - 16);
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return @((unsigned)oamInfo[row].y - 16);
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case 3:
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return [NSString stringWithFormat:@"$%02x", oamInfo[row].tile];
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case 4:
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@ -548,7 +548,7 @@ uint8_t GB_apu_read(GB_gameboy_t *gb, uint8_t reg)
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{
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if (reg == GB_IO_NR52) {
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uint8_t value = 0;
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for (int i = 0; i < GB_N_CHANNELS; i++) {
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for (unsigned i = 0; i < GB_N_CHANNELS; i++) {
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value >>= 1;
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if (gb->apu.is_active[i]) {
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value |= 0x8;
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@ -1,17 +1,17 @@
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#include "gb.h"
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static int noise_seed = 0;
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static signed noise_seed = 0;
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/* This is not a complete emulation of the camera chip. Only the features used by the GameBoy Camera ROMs are supported.
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We also do not emulate the timing of the real cart, as it might be actually faster than the webcam. */
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static uint8_t generate_noise(uint8_t x, uint8_t y)
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{
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int value = (x + y * 128 + noise_seed);
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signed value = (x + y * 128 + noise_seed);
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uint8_t *data = (uint8_t *) &value;
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unsigned hash = 0;
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while ((int *) data != &value + 1) {
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while ((signed *) data != &value + 1) {
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hash ^= (*data << 8);
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if (hash & 0x8000) {
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hash ^= 0x8a00;
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@ -568,7 +568,7 @@ value_t debugger_evaluate(GB_gameboy_t *gb, const char *string,
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signed depth = 0;
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unsigned operator_index = -1;
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unsigned operator_pos = 0;
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for (int i = 0; i < length; i++) {
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for (unsigned i = 0; i < length; i++) {
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if (string[i] == '(') depth++;
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else if (string[i] == ')') depth--;
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else if (string[i] == '[') depth++;
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@ -841,8 +841,8 @@ static uint16_t find_breakpoint(GB_gameboy_t *gb, value_t addr)
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uint32_t key = BP_KEY(addr);
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int min = 0;
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int max = gb->n_breakpoints;
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unsigned min = 0;
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unsigned max = gb->n_breakpoints;
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while (min < max) {
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uint16_t pivot = (min + max) / 2;
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if (gb->breakpoints[pivot].key == key) return pivot;
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@ -1008,8 +1008,8 @@ static uint16_t find_watchpoint(GB_gameboy_t *gb, value_t addr)
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return 0;
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}
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uint32_t key = WP_KEY(addr);
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int min = 0;
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int max = gb->n_watchpoints;
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unsigned min = 0;
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unsigned max = gb->n_watchpoints;
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while (min < max) {
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uint16_t pivot = (min + max) / 2;
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if (gb->watchpoints[pivot].key == key) return pivot;
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@ -1342,7 +1342,7 @@ static bool examine(GB_gameboy_t *gb, char *arguments, char *modifiers, const de
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while (count) {
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GB_log(gb, "%02x:%04x: ", addr.bank, addr.value);
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for (int i = 0; i < 16 && count; i++) {
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for (unsigned i = 0; i < 16 && count; i++) {
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GB_log(gb, "%02x ", GB_read_memory(gb, addr.value + i));
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count--;
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}
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@ -1355,7 +1355,7 @@ static bool examine(GB_gameboy_t *gb, char *arguments, char *modifiers, const de
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else {
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while (count) {
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GB_log(gb, "%04x: ", addr.value);
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for (int i = 0; i < 16 && count; i++) {
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for (unsigned i = 0; i < 16 && count; i++) {
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GB_log(gb, "%02x ", GB_read_memory(gb, addr.value + i));
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count--;
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}
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@ -1493,7 +1493,7 @@ static bool ticks(GB_gameboy_t *gb, char *arguments, char *modifiers, const debu
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return true;
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}
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GB_log(gb, "Ticks: %lu. (Resetting)\n", gb->debugger_ticks);
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GB_log(gb, "Ticks: %llu. (Resetting)\n", (unsigned long long)gb->debugger_ticks);
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gb->debugger_ticks = 0;
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return true;
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@ -2197,13 +2197,13 @@ void GB_debugger_load_symbol_file(GB_gameboy_t *gb, const char *path)
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void GB_debugger_clear_symbols(GB_gameboy_t *gb)
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{
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for (int i = sizeof(gb->bank_symbols) / sizeof(gb->bank_symbols[0]); i--;) {
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for (unsigned i = sizeof(gb->bank_symbols) / sizeof(gb->bank_symbols[0]); i--;) {
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if (gb->bank_symbols[i]) {
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GB_map_free(gb->bank_symbols[i]);
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gb->bank_symbols[i] = 0;
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}
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}
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for (int i = sizeof(gb->reversed_symbol_map.buckets) / sizeof(gb->reversed_symbol_map.buckets[0]); i--;) {
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for (unsigned i = sizeof(gb->reversed_symbol_map.buckets) / sizeof(gb->reversed_symbol_map.buckets[0]); i--;) {
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while (gb->reversed_symbol_map.buckets[i]) {
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GB_symbol_t *next = gb->reversed_symbol_map.buckets[i]->next;
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free(gb->reversed_symbol_map.buckets[i]);
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@ -1421,7 +1421,7 @@ uint8_t GB_get_oam_info(GB_gameboy_t *gb, GB_oam_info_t *dest, uint8_t *sprite_h
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GB_object_t *sprite = (GB_object_t *) &gb->oam;
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uint8_t sprites_in_line = 0;
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for (uint8_t i = 0; i < 40; i++, sprite++) {
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int sprite_y = sprite->y - 16;
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signed sprite_y = sprite->y - 16;
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bool obscured = false;
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// Is sprite not in this line?
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if (sprite_y > y || sprite_y + *sprite_height <= y) continue;
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@ -709,7 +709,7 @@ void GB_set_infrared_input(GB_gameboy_t *gb, bool state)
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gb->ir_queue_length = 0;
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}
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void GB_queue_infrared_input(GB_gameboy_t *gb, bool state, long cycles_after_previous_change)
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void GB_queue_infrared_input(GB_gameboy_t *gb, bool state, uint64_t cycles_after_previous_change)
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{
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if (gb->ir_queue_length == GB_MAX_IR_QUEUE) {
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GB_log(gb, "IR Queue is full\n");
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14
Core/gb.h
14
Core/gb.h
@ -265,7 +265,7 @@ typedef void (*GB_vblank_callback_t)(GB_gameboy_t *gb);
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typedef void (*GB_log_callback_t)(GB_gameboy_t *gb, const char *string, GB_log_attributes attributes);
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typedef char *(*GB_input_callback_t)(GB_gameboy_t *gb);
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typedef uint32_t (*GB_rgb_encode_callback_t)(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b);
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typedef void (*GB_infrared_callback_t)(GB_gameboy_t *gb, bool on, long cycles_since_last_update);
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typedef void (*GB_infrared_callback_t)(GB_gameboy_t *gb, bool on, uint64_t cycles_since_last_update);
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typedef void (*GB_rumble_callback_t)(GB_gameboy_t *gb, bool rumble_on);
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typedef void (*GB_serial_transfer_bit_start_callback_t)(GB_gameboy_t *gb, bool bit_to_send);
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typedef bool (*GB_serial_transfer_bit_end_callback_t)(GB_gameboy_t *gb);
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@ -278,7 +278,7 @@ typedef void (*GB_boot_rom_load_callback_t)(GB_gameboy_t *gb, GB_boot_rom_t type
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typedef struct {
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bool state;
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long delay;
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uint64_t delay;
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} GB_ir_queue_item_t;
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struct GB_breakpoint_s;
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@ -587,8 +587,8 @@ struct GB_gameboy_internal_s {
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GB_boot_rom_load_callback_t boot_rom_load_callback;
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/* IR */
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long cycles_since_ir_change; // In 8MHz units
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long cycles_since_input_ir_change; // In 8MHz units
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uint64_t cycles_since_ir_change; // In 8MHz units
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uint64_t cycles_since_input_ir_change; // In 8MHz units
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GB_ir_queue_item_t ir_queue[GB_MAX_IR_QUEUE];
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size_t ir_queue_length;
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@ -605,7 +605,7 @@ struct GB_gameboy_internal_s {
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/* SLD (Todo: merge with backtrace) */
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bool stack_leak_detection;
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int debug_call_depth;
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signed debug_call_depth;
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uint16_t sp_for_call_depth[0x200]; /* Should be much more than enough */
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uint16_t addr_for_call_depth[0x200];
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@ -626,7 +626,7 @@ struct GB_gameboy_internal_s {
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GB_reversed_symbol_map_t reversed_symbol_map;
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/* Ticks command */
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unsigned long debugger_ticks;
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uint64_t debugger_ticks;
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/* Rewind */
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#define GB_REWIND_FRAMES_PER_KEY 255
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@ -732,7 +732,7 @@ void GB_set_pixels_output(GB_gameboy_t *gb, uint32_t *output);
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void GB_set_border_mode(GB_gameboy_t *gb, GB_border_mode_t border_mode);
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void GB_set_infrared_input(GB_gameboy_t *gb, bool state);
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void GB_queue_infrared_input(GB_gameboy_t *gb, bool state, long cycles_after_previous_change); /* In 8MHz units*/
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void GB_queue_infrared_input(GB_gameboy_t *gb, bool state, uint64_t cycles_after_previous_change); /* In 8MHz units*/
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void GB_set_vblank_callback(GB_gameboy_t *gb, GB_vblank_callback_t callback);
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void GB_set_log_callback(GB_gameboy_t *gb, GB_log_callback_t callback);
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@ -132,7 +132,7 @@ void GB_configure_cart(GB_gameboy_t *gb)
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gb->mbc_ram_size = 0x200;
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}
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else {
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static const int ram_sizes[256] = {0, 0x800, 0x2000, 0x8000, 0x20000, 0x10000};
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static const unsigned ram_sizes[256] = {0, 0x800, 0x2000, 0x8000, 0x20000, 0x10000};
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gb->mbc_ram_size = ram_sizes[gb->rom[0x149]];
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}
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gb->mbc_ram = malloc(gb->mbc_ram_size);
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@ -471,7 +471,7 @@ static void add_hl_rr(GB_gameboy_t *gb, uint8_t opcode)
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gb->registers[GB_REGISTER_AF] |= GB_HALF_CARRY_FLAG;
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}
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if ( ((unsigned long) hl + (unsigned long) rr) & 0x10000) {
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if ( ((unsigned) hl + (unsigned) rr) & 0x10000) {
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gb->registers[GB_REGISTER_AF] |= GB_CARRY_FLAG;
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}
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}
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@ -802,7 +802,7 @@ static void add_a_r(GB_gameboy_t *gb, uint8_t opcode)
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if ((a & 0xF) + (value & 0xF) > 0x0F) {
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gb->registers[GB_REGISTER_AF] |= GB_HALF_CARRY_FLAG;
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}
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if (((unsigned long) a) + ((unsigned long) value) > 0xFF) {
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if (((unsigned) a) + ((unsigned) value) > 0xFF) {
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gb->registers[GB_REGISTER_AF] |= GB_CARRY_FLAG;
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}
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}
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@ -821,7 +821,7 @@ static void adc_a_r(GB_gameboy_t *gb, uint8_t opcode)
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if ((a & 0xF) + (value & 0xF) + carry > 0x0F) {
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gb->registers[GB_REGISTER_AF] |= GB_HALF_CARRY_FLAG;
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}
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if (((unsigned long) a) + ((unsigned long) value) + carry > 0xFF) {
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if (((unsigned) a) + ((unsigned) value) + carry > 0xFF) {
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gb->registers[GB_REGISTER_AF] |= GB_CARRY_FLAG;
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}
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}
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@ -857,7 +857,7 @@ static void sbc_a_r(GB_gameboy_t *gb, uint8_t opcode)
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if ((a & 0xF) < (value & 0xF) + carry) {
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gb->registers[GB_REGISTER_AF] |= GB_HALF_CARRY_FLAG;
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}
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if (((unsigned long) a) - ((unsigned long) value) - carry > 0xFF) {
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if (((unsigned) a) - ((unsigned) value) - carry > 0xFF) {
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gb->registers[GB_REGISTER_AF] |= GB_CARRY_FLAG;
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}
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}
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@ -1001,7 +1001,7 @@ static void add_a_d8(GB_gameboy_t *gb, uint8_t opcode)
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if ((a & 0xF) + (value & 0xF) > 0x0F) {
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gb->registers[GB_REGISTER_AF] |= GB_HALF_CARRY_FLAG;
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}
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if (((unsigned long) a) + ((unsigned long) value) > 0xFF) {
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if (((unsigned) a) + ((unsigned) value) > 0xFF) {
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gb->registers[GB_REGISTER_AF] |= GB_CARRY_FLAG;
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}
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}
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@ -1020,7 +1020,7 @@ static void adc_a_d8(GB_gameboy_t *gb, uint8_t opcode)
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if ((a & 0xF) + (value & 0xF) + carry > 0x0F) {
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gb->registers[GB_REGISTER_AF] |= GB_HALF_CARRY_FLAG;
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}
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if (((unsigned long) a) + ((unsigned long) value) + carry > 0xFF) {
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if (((unsigned) a) + ((unsigned) value) + carry > 0xFF) {
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gb->registers[GB_REGISTER_AF] |= GB_CARRY_FLAG;
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}
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}
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@ -1056,7 +1056,7 @@ static void sbc_a_d8(GB_gameboy_t *gb, uint8_t opcode)
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if ((a & 0xF) < (value & 0xF) + carry) {
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gb->registers[GB_REGISTER_AF] |= GB_HALF_CARRY_FLAG;
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}
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if (((unsigned long) a) - ((unsigned long) value) - carry > 0xFF) {
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if (((unsigned) a) - ((unsigned) value) - carry > 0xFF) {
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gb->registers[GB_REGISTER_AF] |= GB_CARRY_FLAG;
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}
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}
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@ -71,9 +71,9 @@ void GB_map_free(GB_symbol_map_t *map)
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free(map);
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}
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static int hash_name(const char *name)
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static unsigned hash_name(const char *name)
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{
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int r = 0;
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unsigned r = 0;
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while (*name) {
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r <<= 1;
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if (r & 0x400) {
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@ -87,7 +87,7 @@ static int hash_name(const char *name)
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void GB_reversed_map_add_symbol(GB_reversed_symbol_map_t *map, uint16_t bank, GB_bank_symbol_t *bank_symbol)
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{
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int hash = hash_name(bank_symbol->name);
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unsigned hash = hash_name(bank_symbol->name);
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GB_symbol_t *symbol = malloc(sizeof(*symbol));
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symbol->name = bank_symbol->name;
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symbol->addr = bank_symbol->addr;
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@ -98,7 +98,7 @@ void GB_reversed_map_add_symbol(GB_reversed_symbol_map_t *map, uint16_t bank, GB
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const GB_symbol_t *GB_reversed_map_find_symbol(GB_reversed_symbol_map_t *map, const char *name)
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{
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int hash = hash_name(name);
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unsigned hash = hash_name(name);
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GB_symbol_t *symbol = map->buckets[hash];
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while (symbol) {
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@ -142,8 +142,8 @@ void update_viewport(void)
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double y_factor = win_height / (double) GB_get_screen_height(&gb);
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if (configuration.scaling_mode == GB_SDL_SCALING_INTEGER_FACTOR) {
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x_factor = (int)(x_factor);
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y_factor = (int)(y_factor);
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x_factor = (unsigned)(x_factor);
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y_factor = (unsigned)(y_factor);
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}
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if (configuration.scaling_mode != GB_SDL_SCALING_ENTIRE_WINDOW) {
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@ -1265,7 +1265,7 @@ void run_gui(bool is_running)
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}
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if (item->value_getter && !item->backwards_handler) {
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char line[25];
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snprintf(line, sizeof(line), "%s%*s", item->string, 24 - (int)strlen(item->string), item->value_getter(i));
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snprintf(line, sizeof(line), "%s%*s", item->string, 24 - (unsigned)strlen(item->string), item->value_getter(i));
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draw_text_centered(pixels, width, height, y + y_offset, line, gui_palette_native[3], gui_palette_native[0],
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i == current_selection ? DECORATION_SELECTION : DECORATION_NONE);
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y += 12;
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@ -75,7 +75,7 @@ bool init_shader_with_name(shader_t *shader, const char *name)
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static char master_shader_code[0x801] = {0,};
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static char shader_code[0x10001] = {0,};
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static char final_shader_code[0x10801] = {0,};
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static signed long filter_token_location = 0;
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static ssize_t filter_token_location = 0;
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if (!master_shader_code[0]) {
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FILE *master_shader_f = fopen(resource_path("Shaders/MasterShader.fsh"), "r");
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