Fixed a bug that caused the Cocoa port to freeze sometimes if the emulator was reset while debugging.
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@ -379,7 +379,7 @@ typedef struct GB_gameboy_s {
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size_t ir_queue_length;
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size_t ir_queue_length;
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/*** Debugger ***/
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/*** Debugger ***/
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bool debug_stopped;
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volatile bool debug_stopped;
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bool debug_fin_command, debug_next_command;
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bool debug_fin_command, debug_next_command;
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/* Breakpoints */
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/* Breakpoints */
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