better savestate code
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@ -735,7 +735,10 @@ bool retro_load_game_special(unsigned type, const struct retro_game_info *info,
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size_t retro_serialize_size(void)
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{
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return 2 * GB_get_save_state_size(&gameboy[0]);
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if (emulated_devices == 2)
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return GB_get_save_state_size(&gameboy[0]) + GB_get_save_state_size(&gameboy[1]);
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else
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return GB_get_save_state_size(&gameboy[0]);
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}
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bool retro_serialize(void *data, size_t size)
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@ -744,11 +747,14 @@ bool retro_serialize(void *data, size_t size)
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return false;
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void* save_data[2];
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size_t state_size[2];
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for (int i = 0; i < emulated_devices; i++)
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{
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save_data[i] = (uint8_t*)malloc(size * sizeof(uint8_t) / emulated_devices);
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state_size[i] = GB_get_save_state_size(&gameboy[i]);
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save_data[i] = (uint8_t*)malloc(state_size[i]);
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GB_save_state_to_buffer(&gameboy[i], (uint8_t*) save_data[i]);
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memcpy(data + (size * i / emulated_devices), save_data[i], size / emulated_devices);
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memcpy(data + (state_size[i] * i), save_data[i], state_size[i]);
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free(save_data[i]);
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}
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@ -761,13 +767,15 @@ bool retro_serialize(void *data, size_t size)
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bool retro_unserialize(const void *data, size_t size)
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{
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void* save_data[2];
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size_t state_size[2];
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int ret;
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for (int i = 0; i < emulated_devices; i++)
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{
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save_data[i] = (uint8_t*)malloc(size * sizeof(uint8_t)/ emulated_devices);
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memcpy (save_data[i], data + (size * i / emulated_devices), size / emulated_devices);
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ret = GB_load_state_from_buffer(&gameboy[i], save_data[i], size / emulated_devices);
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state_size[i] = GB_get_save_state_size(&gameboy[i]);
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save_data[i] = (uint8_t*)malloc(state_size[i]);
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memcpy (save_data[i], data + (state_size[i] * i), state_size[i]);
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ret = GB_load_state_from_buffer(&gameboy[i], save_data[i], state_size[i]);
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free(save_data[i]);
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if (ret != 0)
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