Fix several square channel zombie stepping quirks
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5e119548e9
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Core/apu.c
22
Core/apu.c
@ -691,6 +691,14 @@ void GB_apu_run(GB_gameboy_t *gb, bool force)
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unrolled for (unsigned i = GB_SQUARE_1; i <= GB_SQUARE_2; i++) {
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if (gb->apu.is_active[i]) {
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uint16_t cycles_left = cycles;
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if (unlikely(gb->apu.square_channels[i].delay)) {
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if (gb->apu.square_channels[i].delay < cycles_left) {
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gb->apu.square_channels[i].delay = 0;
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}
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else {
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gb->apu.square_channels[i].delay -= cycles_left;
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}
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}
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while (unlikely(cycles_left > gb->apu.square_channels[i].sample_countdown)) {
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cycles_left -= gb->apu.square_channels[i].sample_countdown + 1;
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gb->apu.square_channels[i].sample_countdown = (gb->apu.square_channels[i].sample_length ^ 0x7FF) * 2 + 1;
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@ -700,7 +708,7 @@ void GB_apu_run(GB_gameboy_t *gb, bool force)
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if (cycles_left == 0 && gb->apu.samples[i] == 0) {
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gb->apu.pcm_mask[0] &= i == GB_SQUARE_1? 0xF0 : 0x0F;
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}
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gb->apu.square_channels[i].did_tick = true;
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update_square_sample(gb, i);
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}
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if (cycles_left) {
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@ -1099,7 +1107,8 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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/* On an AGB, as well as on CGB C and earlier (TODO: Tested: 0, B and C), it behaves slightly different on
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double speed. */
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if (gb->model == GB_MODEL_CGB_E || gb->model == GB_MODEL_CGB_D || gb->apu.square_channels[index].sample_countdown & 1) {
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if (gb->apu.square_channels[index].sample_countdown >> 1 == (gb->apu.square_channels[index].sample_length ^ 0x7FF)) {
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if (gb->apu.square_channels[index].did_tick &&
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gb->apu.square_channels[index].sample_countdown >> 1 == (gb->apu.square_channels[index].sample_length ^ 0x7FF)) {
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gb->apu.square_channels[index].current_sample_index--;
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gb->apu.square_channels[index].current_sample_index &= 7;
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gb->apu.square_channels[index].sample_surpressed = false;
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@ -1115,8 +1124,10 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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turning the APU off. */
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gb->apu.square_channels[index].envelope_clock.locked = false;
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gb->apu.square_channels[index].envelope_clock.clock = false;
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gb->apu.square_channels[index].did_tick = false;
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if (!gb->apu.is_active[index]) {
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gb->apu.square_channels[index].sample_countdown = (gb->apu.square_channels[index].sample_length ^ 0x7FF) * 2 + 6 - gb->apu.lf_div;
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gb->apu.square_channels[index].delay = 6 - gb->apu.lf_div;
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gb->apu.square_channels[index].sample_countdown = (gb->apu.square_channels[index].sample_length ^ 0x7FF) * 2 + gb->apu.square_channels[index].delay;
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if (gb->model <= GB_MODEL_CGB_C && gb->apu.lf_div) {
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gb->apu.square_channels[index].sample_countdown += 2;
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}
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@ -1124,7 +1135,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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else {
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unsigned extra_delay = 0;
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if (gb->model == GB_MODEL_CGB_E || gb->model == GB_MODEL_CGB_D) {
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if (!(value & 4) && !(((gb->apu.square_channels[index].sample_countdown - 1) / 2) & 0x400)) {
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if (!(value & 4) && !(((gb->apu.square_channels[index].sample_countdown - 1 - gb->apu.square_channels[index].delay) / 2) & 0x400)) {
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gb->apu.square_channels[index].current_sample_index++;
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gb->apu.square_channels[index].current_sample_index &= 0x7;
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gb->apu.square_channels[index].sample_surpressed = false;
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@ -1137,7 +1148,8 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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}
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}
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/* Timing quirk: if already active, sound starts 2 (2MHz) ticks earlier.*/
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gb->apu.square_channels[index].sample_countdown = (gb->apu.square_channels[index].sample_length ^ 0x7FF) * 2 + 4 - gb->apu.lf_div + extra_delay;
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gb->apu.square_channels[index].delay = 4 - gb->apu.lf_div + extra_delay;
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gb->apu.square_channels[index].sample_countdown = (gb->apu.square_channels[index].sample_length ^ 0x7FF) * 2 + gb->apu.square_channels[index].delay;
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if (gb->model <= GB_MODEL_CGB_C && gb->apu.lf_div) {
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gb->apu.square_channels[index].sample_countdown += 2;
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}
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@ -88,6 +88,8 @@ typedef struct
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uint16_t sample_length; // From NRX3, NRX4, in APU ticks
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bool length_enabled; // NRX4
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GB_envelope_clock_t envelope_clock;
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uint8_t delay; // Hack for CGB D/E phantom step due to how sample_countdown is implemented in SameBoy
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bool did_tick;
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} square_channels[2];
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struct {
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