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@ -438,7 +438,7 @@ struct GB_gameboy_internal_s {
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bool rumble_state;
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bool cart_ir;
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// TODO: move to huc3 struct when breaking save compat
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// TODO: move to huc3/mbc3 struct when breaking save compat
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uint8_t huc3_mode;
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uint8_t huc3_access_index;
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uint16_t huc3_minutes, huc3_days;
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@ -446,6 +446,7 @@ struct GB_gameboy_internal_s {
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bool huc3_alarm_enabled;
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uint8_t huc3_read;
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uint8_t huc3_access_flags;
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bool mbc3_rtc_mapped;
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);
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@ -195,10 +195,10 @@ static uint8_t read_mbc_ram(GB_gameboy_t *gb, uint16_t addr)
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}
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if (gb->cartridge_type->has_rtc && gb->cartridge_type->mbc_type != GB_HUC3 &&
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gb->mbc_ram_bank >= 8 && gb->mbc_ram_bank <= 0xC) {
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gb->mbc3_rtc_mapped && gb->mbc_ram_bank <= 4) {
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/* RTC read */
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gb->rtc_latched.high |= ~0xC1; /* Not all bytes in RTC high are used. */
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return gb->rtc_latched.data[gb->mbc_ram_bank - 8];
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return gb->rtc_latched.data[gb->mbc_ram_bank];
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}
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if (gb->camera_registers_mapped) {
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@ -509,7 +509,10 @@ static void write_mbc(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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switch (addr & 0xF000) {
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case 0x0000: case 0x1000: gb->mbc_ram_enable = (value & 0xF) == 0xA; break;
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case 0x2000: case 0x3000: gb->mbc3.rom_bank = value; break;
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case 0x4000: case 0x5000: gb->mbc3.ram_bank = value; break;
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case 0x4000: case 0x5000:
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gb->mbc3.ram_bank = value;
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gb->mbc3_rtc_mapped = value & 8;
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break;
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case 0x6000: case 0x7000:
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if (!gb->rtc_latch && (value & 1)) { /* Todo: verify condition is correct */
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memcpy(&gb->rtc_latched, &gb->rtc_real, sizeof(gb->rtc_real));
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@ -693,8 +696,8 @@ static void write_mbc_ram(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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return;
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}
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if (gb->cartridge_type->has_rtc && gb->mbc_ram_bank >= 8 && gb->mbc_ram_bank <= 0xC) {
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gb->rtc_latched.data[gb->mbc_ram_bank - 8] = gb->rtc_real.data[gb->mbc_ram_bank - 8] = value;
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if (gb->cartridge_type->has_rtc && gb->mbc3_rtc_mapped && gb->mbc_ram_bank <= 4) {
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gb->rtc_latched.data[gb->mbc_ram_bank] = gb->rtc_real.data[gb->mbc_ram_bank] = value;
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return;
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}
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