Turns out Left/Right audio channels were flipped
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10
Core/apu.c
10
Core/apu.c
@ -31,13 +31,13 @@ static void update_sample(GB_gameboy_t *gb, unsigned index, int8_t value, unsign
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}
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if (gb->apu_output.sample_rate) {
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unsigned left_volume = 0;
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if (gb->io_registers[GB_IO_NR51] & (1 << index)) {
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left_volume = (gb->io_registers[GB_IO_NR50] & 7) + 1;
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}
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unsigned right_volume = 0;
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if (gb->io_registers[GB_IO_NR51] & (1 << index)) {
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right_volume = (gb->io_registers[GB_IO_NR50] & 7) + 1;
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}
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unsigned left_volume = 0;
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if (gb->io_registers[GB_IO_NR51] & (0x10 << index)) {
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right_volume = ((gb->io_registers[GB_IO_NR50] >> 4) & 7) + 1;
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left_volume = ((gb->io_registers[GB_IO_NR50] >> 4) & 7) + 1;
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}
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GB_sample_t output = {(0xf - value * 2) * left_volume, (0xf - value * 2) * right_volume};
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if (*(uint32_t *)&(gb->apu_output.current_sample[index]) != *(uint32_t *)&output) {
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