Fix an issue where SameBoot gave DMG games the wrong palette and needlessly drew the DMG boot tilemap

This commit is contained in:
Lior Halphon 2021-07-27 22:18:28 +03:00
parent 4d1a28f1d1
commit b454ee28db

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@ -271,7 +271,7 @@ TitleChecksums:
db $A2 ; STAR WARS-NOA
db $49 ;
db $4E ; WAVERACE
db $43 | $80 ;
db $43 ;
db $68 ; LOLO2
db $E0 ; YOSHI'S COOKIE
db $8B ; MYSTIC QUEST
@ -330,7 +330,7 @@ ChecksumsEnd:
PalettePerChecksum:
palette_index: MACRO ; palette, flags
db ((\1) * 3) | (\2) ; | $80 means game requires DMG boot tilemap
db ((\1)) | (\2) ; | $80 means game requires DMG boot tilemap
ENDM
palette_index 0, 0 ; Default Palette
palette_index 4, 0 ; ALLEY WAY
@ -374,7 +374,7 @@ ENDM
palette_index 45, 0 ; STAR WARS-NOA
palette_index 36, 0 ;
palette_index 38, 0 ; WAVERACE
palette_index 26, 0 ;
palette_index 26, $80 ;
palette_index 42, 0 ; LOLO2
palette_index 30, 0 ; YOSHI'S COOKIE
palette_index 41, 0 ; MYSTIC QUEST
@ -918,8 +918,9 @@ EmulateDMG:
call GetPaletteIndex
bit 7, a
call nz, LoadDMGTilemap
and $7F
ld b, a
add b
add b
ldh a, [InputPalette]
and a
jr z, .nothingDown