Fixed Cocoa memory leak
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@ -126,6 +126,7 @@ static uint32_t rgbEncode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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GB_run(&gb);
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}
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[self.audioClient stop];
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self.audioClient = nil;
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self.view.mouseHidingEnabled = NO;
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GB_save_battery(&gb, [[[self.fileName stringByDeletingPathExtension] stringByAppendingPathExtension:@"sav"] UTF8String]);
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stopping = false;
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@ -160,6 +160,10 @@ void main(void) {\n\
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glDeleteProgram(program);
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glDeleteTextures(1, &texture);
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glDeleteTextures(1, &previous_texture);
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/* OpenGL is black magic. Closing one view causes others to be completely black unless we reload their shaders */
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/* We're probably not freeing thing in the right place. */
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[[NSNotificationCenter defaultCenter] postNotificationName:@"GBFilterChanged" object:nil];
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}
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+ (GLuint)shaderWithContents:(NSString*)contents type:(GLenum)type
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