Correct OAM interrupt behavior
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@ -243,22 +243,18 @@ void palette_changed(GB_gameboy_t *gb, bool background_palette, unsigned char in
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void display_run(GB_gameboy_t *gb)
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{
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/*
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Display controller bug: For some reason, the OAM STAT interrupt is called, as expected, for LY = 0..143.
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However, it is also called from LY = 144.
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<del>Display controller bug: For some reason, the OAM STAT interrupt is called, as expected, for LY = 0..143.
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However, it is also called from LY = 151! (The last LY is 153! Wonder why is it 151...).</del>
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Todo: This discussion in NESDev proves this theory incorrect:
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http://forums.nesdev.com/viewtopic.php?f=20&t=13727
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Seems like there was a bug in one of my test ROMs.
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This behavior needs to be corrected.
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See http://forums.nesdev.com/viewtopic.php?f=20&t=13727
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*/
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unsigned char last_mode = gb->io_registers[GB_IO_STAT] & 3;
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if (gb->display_cycles >= LCDC_PERIOD) {
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/* VBlank! */
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gb->display_cycles -= LCDC_PERIOD;
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gb->ly151_bug_oam = false;
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gb->ly151_bug_hblank = false;
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gb->ly144_bug_oam = false;
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gb->ly144_bug_hblank = false;
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display_vblank(gb);
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}
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@ -310,22 +306,25 @@ void display_run(GB_gameboy_t *gb)
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gb->io_registers[GB_IO_IF] |= 1;
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}
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// LY = 151 interrupt bug
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if (gb->io_registers[GB_IO_LY] == 151) {
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// LY = 144 interrupt bug
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if (gb->io_registers[GB_IO_LY] == 144) {
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if (gb->display_cycles % 456 < 80) { // Mode 2
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if (gb->io_registers[GB_IO_STAT] & 0x20 && !gb->ly151_bug_oam) { /* User requests an interrupt on Mode 2 */
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if (gb->io_registers[GB_IO_STAT] & 0x20 && !gb->ly144_bug_oam) { /* User requests an interrupt on Mode 2 */
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gb->io_registers[GB_IO_IF] |= 2;
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}
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gb->ly151_bug_oam = true;
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gb->ly144_bug_oam = true;
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}
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if (gb->display_cycles % 456 < 80 + 172) { /* Mode 3 */
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// Nothing to do
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}
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else { /* Mode 0 */
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if (gb->io_registers[GB_IO_STAT] & 8 && !gb->ly151_bug_hblank) { /* User requests an interrupt on Mode 0 */
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if (gb->io_registers[GB_IO_STAT] & 8 && !gb->ly144_bug_hblank) { /* User requests an interrupt on Mode 0 */
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/*
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Todo: Verify if this actually happens.
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gb->io_registers[GB_IO_IF] |= 2;
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*/
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}
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gb->ly151_bug_hblank = true;
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gb->ly144_bug_hblank = true;
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}
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}
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@ -216,8 +216,8 @@ typedef struct GB_gameboy_s{
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unsigned char sprite_palletes_data[0x40];
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uint32_t background_palletes_rgb[0x20];
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uint32_t sprite_palletes_rgb[0x20];
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bool ly151_bug_oam;
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bool ly151_bug_hblank;
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bool ly144_bug_oam;
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bool ly144_bug_hblank;
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signed short previous_lcdc_x;
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signed short line_x_bias;
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bool effective_window_enabled;
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