More accurate emulation of the IR port
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@ -115,7 +115,7 @@ static bool is_addr_in_dma_use(GB_gameboy_t *gb, uint16_t addr)
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static bool effective_ir_input(GB_gameboy_t *gb)
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{
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return gb->infrared_input || (gb->io_registers[GB_IO_RP] & 1) || gb->cart_ir;
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return gb->infrared_input || gb->cart_ir;
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}
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static uint8_t read_rom(GB_gameboy_t *gb, uint16_t addr)
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@ -428,9 +428,12 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
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case GB_IO_RP: {
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if (!gb->cgb_mode) return 0xFF;
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/* You will read your own IR LED if it's on. */
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uint8_t ret = (gb->io_registers[GB_IO_RP] & 0xC1) | 0x3C;
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if ((gb->io_registers[GB_IO_RP] & 0xC0) == 0xC0 && effective_ir_input(gb)) {
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ret |= 2;
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uint8_t ret = (gb->io_registers[GB_IO_RP] & 0xC1) | 0x2E;
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if (gb->model != GB_MODEL_CGB_E) {
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ret |= 0x10;
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}
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if (((gb->io_registers[GB_IO_RP] & 0xC1) == 0xC0 && effective_ir_input(gb)) && gb->model != GB_MODEL_AGB) {
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ret &= ~2;
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}
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return ret;
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}
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