[GTK3] Make rgb_encode() big endian compatible
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9044189a95
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12
gtk3/main.c
12
gtk3/main.c
@ -372,7 +372,16 @@ static gint handle_local_options(GApplication *app, GVariantDict *options, gpoin
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static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b) {
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static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b) {
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uint32_t color = 0xFF000000 | (b << 16) | (g << 8) | r; // abgr
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// We use GL_RGBA and GL_UNSIGNED_BYTE for our texture upload,
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// so OpenGL expects pixel data in RGBA order in memory.
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#ifdef GB_LITTLE_ENDIAN
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// ABGR
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uint32_t color = 0xFF000000 | (b << 16) | (g << 8) | r;
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#else
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// RGBA
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uint32_t color = (r << 24) | (g << 16) | (b << 8) | 0xFF;
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#endif
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return color;
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return color;
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}
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}
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@ -394,6 +403,7 @@ static void update_window_geometry() {
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GB_get_screen_height(&gb) * 2
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GB_get_screen_height(&gb) * 2
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);
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);
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// Setup our image buffers
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if (image_buffers[0]) free(image_buffers[0]);
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if (image_buffers[0]) free(image_buffers[0]);
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if (image_buffers[1]) free(image_buffers[1]);
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if (image_buffers[1]) free(image_buffers[1]);
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if (image_buffers[2]) free(image_buffers[2]);
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if (image_buffers[2]) free(image_buffers[2]);
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