Use NSThread instead of GDC when invoking run
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@ -118,9 +118,7 @@ static uint32_t rgbEncode(GB_gameboy_t *gb, unsigned char r, unsigned char g, un
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- (void) start
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{
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if (running) return;
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
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[self run];
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});
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[[[NSThread alloc] initWithTarget:self selector:@selector(run) object:nil] start];
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}
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- (void) stop
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