Added API to load/save states from RAM
This commit is contained in:
parent
204e22657b
commit
babcc0a7dc
160
Core/gb.c
160
Core/gb.c
@ -188,166 +188,6 @@ int GB_load_rom(GB_gameboy_t *gb, const char *path)
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return 0;
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}
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static bool dump_section(FILE *f, const void *src, uint32_t size)
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{
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if (fwrite(&size, 1, sizeof(size), f) != sizeof(size)) {
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return false;
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}
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if (fwrite(src, 1, size, f) != size) {
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return false;
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}
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return true;
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}
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#define DUMP_SECTION(gb, f, section) dump_section(f, GB_GET_SECTION(gb, section), GB_SECTION_SIZE(section))
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/* Todo: we need a sane and protable save state format. */
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int GB_save_state(GB_gameboy_t *gb, const char *path)
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{
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FILE *f = fopen(path, "wb");
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if (!f) {
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GB_log(gb, "Could not open save state: %s.\n", strerror(errno));
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return errno;
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}
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if (fwrite(GB_GET_SECTION(gb, header), 1, GB_SECTION_SIZE(header), f) != GB_SECTION_SIZE(header)) goto error;
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if (!DUMP_SECTION(gb, f, core_state)) goto error;
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if (!DUMP_SECTION(gb, f, dma )) goto error;
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if (!DUMP_SECTION(gb, f, mbc )) goto error;
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if (!DUMP_SECTION(gb, f, hram )) goto error;
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if (!DUMP_SECTION(gb, f, timing )) goto error;
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if (!DUMP_SECTION(gb, f, apu )) goto error;
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if (!DUMP_SECTION(gb, f, rtc )) goto error;
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if (!DUMP_SECTION(gb, f, video )) goto error;
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if (fwrite(gb->mbc_ram, 1, gb->mbc_ram_size, f) != gb->mbc_ram_size) {
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goto error;
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}
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if (fwrite(gb->ram, 1, gb->ram_size, f) != gb->ram_size) {
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goto error;
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}
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if (fwrite(gb->vram, 1, gb->vram_size, f) != gb->vram_size) {
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goto error;
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}
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errno = 0;
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error:
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fclose(f);
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return errno;
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}
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/* Best-effort read function for maximum future compatibility. */
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static bool read_section(FILE *f, void *dest, uint32_t size)
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{
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uint32_t saved_size = 0;
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if (fread(&saved_size, 1, sizeof(size), f) != sizeof(size)) {
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return false;
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}
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if (saved_size <= size) {
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if (fread(dest, 1, saved_size, f) != saved_size) {
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return false;
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}
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}
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else {
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if (fread(dest, 1, size, f) != size) {
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return false;
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}
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fseek(f, saved_size - size, SEEK_CUR);
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}
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return true;
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}
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#define READ_SECTION(gb, f, section) read_section(f, GB_GET_SECTION(gb, section), GB_SECTION_SIZE(section))
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int GB_load_state(GB_gameboy_t *gb, const char *path)
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{
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GB_gameboy_t save;
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/* Every unread value should be kept the same. */
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memcpy(&save, gb, sizeof(save));
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FILE *f = fopen(path, "rb");
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if (!f) {
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GB_log(gb, "Could not open save state: %s.\n", strerror(errno));
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return errno;
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}
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if (fread(GB_GET_SECTION(&save, header), 1, GB_SECTION_SIZE(header), f) != GB_SECTION_SIZE(header)) goto error;
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if (!READ_SECTION(&save, f, core_state)) goto error;
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if (!READ_SECTION(&save, f, dma )) goto error;
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if (!READ_SECTION(&save, f, mbc )) goto error;
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if (!READ_SECTION(&save, f, hram )) goto error;
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if (!READ_SECTION(&save, f, timing )) goto error;
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if (!READ_SECTION(&save, f, apu )) goto error;
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if (!READ_SECTION(&save, f, rtc )) goto error;
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if (!READ_SECTION(&save, f, video )) goto error;
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if (gb->magic != save.magic) {
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GB_log(gb, "File is not a save state, or is from an incompatible operating system.\n");
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errno = -1;
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goto error;
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}
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if (gb->version != save.version) {
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GB_log(gb, "Save state is for a different version of SameBoy.\n");
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errno = -1;
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goto error;
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}
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if (gb->mbc_ram_size < save.mbc_ram_size) {
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GB_log(gb, "Save state has non-matching MBC RAM size.\n");
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errno = -1;
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goto error;
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}
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if (gb->ram_size != save.ram_size) {
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GB_log(gb, "Save state has non-matching RAM size. Try changing emulated model.\n");
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errno = -1;
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goto error;
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}
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if (gb->vram_size != save.vram_size) {
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GB_log(gb, "Save state has non-matching VRAM size. Try changing emulated model.\n");
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errno = -1;
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goto error;
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}
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memset(gb->mbc_ram + save.mbc_ram_size, 0xFF, gb->mbc_ram_size - save.mbc_ram_size);
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if (fread(gb->mbc_ram, 1, save.mbc_ram_size, f) != save.mbc_ram_size) {
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fclose(f);
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return EIO;
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}
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if (fread(gb->ram, 1, gb->ram_size, f) != gb->ram_size) {
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fclose(f);
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return EIO;
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}
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if (fread(gb->vram, 1, gb->vram_size, f) != gb->vram_size) {
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fclose(f);
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return EIO;
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}
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memcpy(gb, &save, sizeof(save));
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errno = 0;
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if (gb->cartridge_type->has_rumble && gb->rumble_callback) {
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gb->rumble_callback(gb, gb->rumble_state);
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}
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error:
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fclose(f);
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return errno;
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}
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int GB_save_battery(GB_gameboy_t *gb, const char *path)
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{
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if (!gb->cartridge_type->has_battery) return 0; // Nothing to save.
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@ -6,7 +6,7 @@
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#include <time.h>
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#include "gb_struct_def.h"
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#include "save_struct.h"
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#include "save_state.h"
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#include "apu.h"
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#include "camera.h"
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@ -530,9 +530,6 @@ int GB_load_rom(GB_gameboy_t *gb, const char *path);
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int GB_save_battery(GB_gameboy_t *gb, const char *path);
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void GB_load_battery(GB_gameboy_t *gb, const char *path);
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int GB_save_state(GB_gameboy_t *gb, const char *path);
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int GB_load_state(GB_gameboy_t *gb, const char *path);
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void GB_set_turbo_mode(GB_gameboy_t *gb, bool on, bool no_frame_skip);
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void GB_set_rendering_disabled(GB_gameboy_t *gb, bool disabled);
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304
Core/save_state.c
Normal file
304
Core/save_state.c
Normal file
@ -0,0 +1,304 @@
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#include "gb.h"
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#include <stdio.h>
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#include <errno.h>
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static bool dump_section(FILE *f, const void *src, uint32_t size)
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{
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if (fwrite(&size, 1, sizeof(size), f) != sizeof(size)) {
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return false;
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}
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if (fwrite(src, 1, size, f) != size) {
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return false;
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}
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return true;
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}
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#define DUMP_SECTION(gb, f, section) dump_section(f, GB_GET_SECTION(gb, section), GB_SECTION_SIZE(section))
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/* Todo: we need a sane and protable save state format. */
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int GB_save_state(GB_gameboy_t *gb, const char *path)
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{
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FILE *f = fopen(path, "wb");
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if (!f) {
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GB_log(gb, "Could not open save state: %s.\n", strerror(errno));
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return errno;
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}
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if (fwrite(GB_GET_SECTION(gb, header), 1, GB_SECTION_SIZE(header), f) != GB_SECTION_SIZE(header)) goto error;
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if (!DUMP_SECTION(gb, f, core_state)) goto error;
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if (!DUMP_SECTION(gb, f, dma )) goto error;
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if (!DUMP_SECTION(gb, f, mbc )) goto error;
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if (!DUMP_SECTION(gb, f, hram )) goto error;
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if (!DUMP_SECTION(gb, f, timing )) goto error;
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if (!DUMP_SECTION(gb, f, apu )) goto error;
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if (!DUMP_SECTION(gb, f, rtc )) goto error;
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if (!DUMP_SECTION(gb, f, video )) goto error;
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if (fwrite(gb->mbc_ram, 1, gb->mbc_ram_size, f) != gb->mbc_ram_size) {
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goto error;
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}
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if (fwrite(gb->ram, 1, gb->ram_size, f) != gb->ram_size) {
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goto error;
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}
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if (fwrite(gb->vram, 1, gb->vram_size, f) != gb->vram_size) {
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goto error;
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}
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errno = 0;
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error:
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fclose(f);
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return errno;
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}
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#undef DUMP_SECTION
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size_t GB_get_save_state_size(GB_gameboy_t *gb)
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{
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return GB_SECTION_SIZE(header)
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+ GB_SECTION_SIZE(core_state) + sizeof(uint32_t)
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+ GB_SECTION_SIZE(dma ) + sizeof(uint32_t)
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+ GB_SECTION_SIZE(mbc ) + sizeof(uint32_t)
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+ GB_SECTION_SIZE(hram ) + sizeof(uint32_t)
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+ GB_SECTION_SIZE(timing ) + sizeof(uint32_t)
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+ GB_SECTION_SIZE(apu ) + sizeof(uint32_t)
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+ GB_SECTION_SIZE(rtc ) + sizeof(uint32_t)
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+ GB_SECTION_SIZE(video ) + sizeof(uint32_t)
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+ gb->mbc_ram_size
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+ gb->ram_size
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+ gb->vram_size;
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}
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/* A write-line function for memory copying */
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static void buffer_write(const void *src, size_t size, uint8_t **dest)
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{
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memcpy(*dest, src, size);
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*dest += size;
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}
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static void buffer_dump_section(uint8_t **buffer, const void *src, uint32_t size)
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{
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buffer_write(&size, sizeof(size), buffer);
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buffer_write(src, size, buffer);
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}
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#define DUMP_SECTION(gb, buffer, section) buffer_dump_section(&buffer, GB_GET_SECTION(gb, section), GB_SECTION_SIZE(section))
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void GB_save_state_to_buffer(GB_gameboy_t *gb, uint8_t *buffer)
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{
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buffer_write(GB_GET_SECTION(gb, header), GB_SECTION_SIZE(header), &buffer);
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DUMP_SECTION(gb, buffer, core_state);
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DUMP_SECTION(gb, buffer, dma );
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DUMP_SECTION(gb, buffer, mbc );
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DUMP_SECTION(gb, buffer, hram );
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DUMP_SECTION(gb, buffer, timing );
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DUMP_SECTION(gb, buffer, apu );
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DUMP_SECTION(gb, buffer, rtc );
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DUMP_SECTION(gb, buffer, video );
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buffer_write(gb->mbc_ram, gb->mbc_ram_size, &buffer);
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buffer_write(gb->ram, gb->ram_size, &buffer);
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buffer_write(gb->vram, gb->vram_size, &buffer);
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}
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/* Best-effort read function for maximum future compatibility. */
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static bool read_section(FILE *f, void *dest, uint32_t size)
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{
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uint32_t saved_size = 0;
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if (fread(&saved_size, 1, sizeof(size), f) != sizeof(size)) {
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return false;
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}
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if (saved_size <= size) {
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if (fread(dest, 1, saved_size, f) != saved_size) {
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return false;
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}
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}
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else {
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if (fread(dest, 1, size, f) != size) {
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return false;
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}
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fseek(f, saved_size - size, SEEK_CUR);
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}
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return true;
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}
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#undef DUMP_SECTION
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static bool verify_state_compatibility(GB_gameboy_t *gb, GB_gameboy_t *save)
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{
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if (gb->magic != save->magic) {
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GB_log(gb, "File is not a save state, or is from an incompatible operating system.\n");
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return false;
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}
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if (gb->version != save->version) {
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GB_log(gb, "Save state is for a different version of SameBoy.\n");
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return false;
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}
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if (gb->mbc_ram_size < save->mbc_ram_size) {
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GB_log(gb, "Save state has non-matching MBC RAM size.\n");
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return false;
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}
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if (gb->ram_size != save->ram_size) {
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GB_log(gb, "Save state has non-matching RAM size. Try changing emulated model.\n");
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return false;
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}
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if (gb->vram_size != save->vram_size) {
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GB_log(gb, "Save state has non-matching VRAM size. Try changing emulated model.\n");
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return false;
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}
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return true;
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}
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#define READ_SECTION(gb, f, section) read_section(f, GB_GET_SECTION(gb, section), GB_SECTION_SIZE(section))
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int GB_load_state(GB_gameboy_t *gb, const char *path)
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{
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GB_gameboy_t save;
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/* Every unread value should be kept the same. */
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memcpy(&save, gb, sizeof(save));
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FILE *f = fopen(path, "rb");
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if (!f) {
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GB_log(gb, "Could not open save state: %s.\n", strerror(errno));
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return errno;
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}
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if (fread(GB_GET_SECTION(&save, header), 1, GB_SECTION_SIZE(header), f) != GB_SECTION_SIZE(header)) goto error;
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if (!READ_SECTION(&save, f, core_state)) goto error;
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if (!READ_SECTION(&save, f, dma )) goto error;
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if (!READ_SECTION(&save, f, mbc )) goto error;
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if (!READ_SECTION(&save, f, hram )) goto error;
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if (!READ_SECTION(&save, f, timing )) goto error;
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if (!READ_SECTION(&save, f, apu )) goto error;
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if (!READ_SECTION(&save, f, rtc )) goto error;
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if (!READ_SECTION(&save, f, video )) goto error;
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if (!verify_state_compatibility(gb, &save)) {
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errno = -1;
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goto error;
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}
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memset(gb->mbc_ram + save.mbc_ram_size, 0xFF, gb->mbc_ram_size - save.mbc_ram_size);
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if (fread(gb->mbc_ram, 1, save.mbc_ram_size, f) != save.mbc_ram_size) {
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fclose(f);
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return EIO;
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}
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if (fread(gb->ram, 1, gb->ram_size, f) != gb->ram_size) {
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fclose(f);
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return EIO;
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}
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if (fread(gb->vram, 1, gb->vram_size, f) != gb->vram_size) {
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fclose(f);
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return EIO;
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}
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memcpy(gb, &save, sizeof(save));
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errno = 0;
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if (gb->cartridge_type->has_rumble && gb->rumble_callback) {
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gb->rumble_callback(gb, gb->rumble_state);
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}
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error:
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fclose(f);
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return errno;
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}
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#undef READ_SECTION
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/* An read-like function for buffer-copying */
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static size_t buffer_read(void *dest, size_t length, const uint8_t **buffer, size_t *buffer_length)
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{
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if (length > *buffer_length) {
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length = *buffer_length;
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}
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memcpy(dest, *buffer, length);
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*buffer += length;
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*buffer_length -= length;
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return length;
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}
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static bool buffer_read_section(const uint8_t **buffer, size_t *buffer_length, void *dest, uint32_t size)
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{
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uint32_t saved_size = 0;
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if (buffer_read(&saved_size, sizeof(size), buffer, buffer_length) != sizeof(size)) {
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return false;
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}
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if (saved_size <= size) {
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if (buffer_read(dest, saved_size, buffer, buffer_length) != saved_size) {
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return false;
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}
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}
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else {
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if (buffer_read(dest, size, buffer, buffer_length) != size) {
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return false;
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}
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*buffer += saved_size - size;
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*buffer_length -= saved_size - size;
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}
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return true;
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}
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#define READ_SECTION(gb, buffer, length, section) buffer_read_section(&buffer, &length, GB_GET_SECTION(gb, section), GB_SECTION_SIZE(section))
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int GB_load_state_from_buffer(GB_gameboy_t *gb, const uint8_t *buffer, size_t length)
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{
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GB_gameboy_t save;
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/* Every unread value should be kept the same. */
|
||||
memcpy(&save, gb, sizeof(save));
|
||||
|
||||
if (buffer_read(GB_GET_SECTION(&save, header), GB_SECTION_SIZE(header), &buffer, &length) != GB_SECTION_SIZE(header)) return -1;
|
||||
if (!READ_SECTION(&save, buffer, length, core_state)) return -1;
|
||||
if (!READ_SECTION(&save, buffer, length, dma )) return -1;
|
||||
if (!READ_SECTION(&save, buffer, length, mbc )) return -1;
|
||||
if (!READ_SECTION(&save, buffer, length, hram )) return -1;
|
||||
if (!READ_SECTION(&save, buffer, length, timing )) return -1;
|
||||
if (!READ_SECTION(&save, buffer, length, apu )) return -1;
|
||||
if (!READ_SECTION(&save, buffer, length, rtc )) return -1;
|
||||
if (!READ_SECTION(&save, buffer, length, video )) return -1;
|
||||
|
||||
if (!verify_state_compatibility(gb, &save)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
memset(gb->mbc_ram + save.mbc_ram_size, 0xFF, gb->mbc_ram_size - save.mbc_ram_size);
|
||||
if (buffer_read(gb->mbc_ram, save.mbc_ram_size, &buffer, &length) != save.mbc_ram_size) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (buffer_read(gb->ram, gb->ram_size, &buffer, &length) != gb->ram_size) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (buffer_read(gb->vram,gb->vram_size, &buffer, &length) != gb->vram_size) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
memcpy(gb, &save, sizeof(save));
|
||||
|
||||
if (gb->cartridge_type->has_rumble && gb->rumble_callback) {
|
||||
gb->rumble_callback(gb, gb->rumble_state);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#undef READ_SECTION
|
@ -1,6 +1,7 @@
|
||||
/* Macros to make the GB_gameboy_t struct more future compatible when state saving */
|
||||
#ifndef save_struct_h
|
||||
#define save_struct_h
|
||||
#ifndef save_state_h
|
||||
#define save_state_h
|
||||
#include <stddef.h>
|
||||
|
||||
#define GB_PADDING(type, old_usage) type old_usage##__do_not_use
|
||||
|
||||
@ -11,4 +12,13 @@
|
||||
|
||||
#define GB_aligned_double __attribute__ ((aligned (8))) double
|
||||
|
||||
#endif /* save_struct_h */
|
||||
|
||||
/* Public calls related to save states */
|
||||
int GB_save_state(GB_gameboy_t *gb, const char *path);
|
||||
size_t GB_get_save_state_size(GB_gameboy_t *gb);
|
||||
/* Assumes buffer is big enough to contain the save state. Use with GB_get_save_state_size(). */
|
||||
void GB_save_state_to_buffer(GB_gameboy_t *gb, uint8_t *buffer);
|
||||
|
||||
int GB_load_state(GB_gameboy_t *gb, const char *path);
|
||||
int GB_load_state_from_buffer(GB_gameboy_t *gb, const uint8_t *buffer, size_t length);
|
||||
#endif /* save_state_h */
|
Loading…
Reference in New Issue
Block a user