More accurate emulation of Hblank skip, emulation of Mode 2 skip
This commit is contained in:
parent
87fdf91e0c
commit
bb836662dd
@ -1287,6 +1287,7 @@ object_buffer_pointer++\
|
||||
|
||||
static inline uint16_t mode3_batching_length(GB_gameboy_t *gb)
|
||||
{
|
||||
if (gb->position_in_line != (uint8_t)-16) return 0;
|
||||
if (gb->model & GB_MODEL_NO_SFC_BIT) return 0;
|
||||
if (gb->hdma_on) return 0;
|
||||
if (gb->stopped) return 0;
|
||||
@ -1328,9 +1329,20 @@ void GB_display_run(GB_gameboy_t *gb, unsigned cycles, bool force)
|
||||
unsigned first_batch = (LINE_LENGTH * 2 - gb->cycles_for_line * 2 + gb->display_cycles);
|
||||
GB_display_run(gb, first_batch, force);
|
||||
cycles -= first_batch;
|
||||
if (gb->display_state == 22) {
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
gb->mode_for_interrupt = 0;
|
||||
GB_STAT_update(gb);
|
||||
}
|
||||
gb->display_state = 9;
|
||||
gb->display_cycles = 0;
|
||||
}
|
||||
if (unlikely(gb->delayed_glitch_hblank_interrupt && cycles && gb->current_line < LINES)) {
|
||||
gb->delayed_glitch_hblank_interrupt = false;
|
||||
gb->mode_for_interrupt = 0;
|
||||
GB_STAT_update(gb);
|
||||
gb->mode_for_interrupt = 3;
|
||||
}
|
||||
gb->cycles_since_vblank_callback += cycles / 2;
|
||||
|
||||
/* The PPU does not advance while in STOP mode on the DMG */
|
||||
@ -1367,7 +1379,7 @@ void GB_display_run(GB_gameboy_t *gb, unsigned cycles, bool force)
|
||||
GB_STATE(gb, display, 24);
|
||||
GB_STATE(gb, display, 26);
|
||||
GB_STATE(gb, display, 27);
|
||||
// GB_STATE(gb, display, 28);
|
||||
GB_STATE(gb, display, 28);
|
||||
GB_STATE(gb, display, 29);
|
||||
GB_STATE(gb, display, 30);
|
||||
GB_STATE(gb, display, 31);
|
||||
@ -1406,6 +1418,7 @@ void GB_display_run(GB_gameboy_t *gb, unsigned cycles, bool force)
|
||||
gb->current_line = 0;
|
||||
gb->window_y = -1;
|
||||
gb->wy_triggered = false;
|
||||
gb->position_in_line = -16;
|
||||
|
||||
gb->ly_for_comparison = 0;
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
@ -1425,6 +1438,7 @@ void GB_display_run(GB_gameboy_t *gb, unsigned cycles, bool force)
|
||||
GB_SLEEP(gb, display, 34, 2);
|
||||
|
||||
gb->n_visible_objs = 0;
|
||||
gb->orig_n_visible_objs = 0;
|
||||
gb->cycles_for_line += 8; // Mode 0 is shorter on the first line 0, so we augment cycles_for_line by 8 extra cycles.
|
||||
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
@ -1455,7 +1469,7 @@ void GB_display_run(GB_gameboy_t *gb, unsigned cycles, bool force)
|
||||
// Mode 3 abort, state 9
|
||||
display9: {
|
||||
// TODO: Timing of things in this scenario is almost completely untested
|
||||
if (gb->current_line < 144 && !GB_is_sgb(gb) && !gb->disable_rendering) {
|
||||
if (gb->current_line < LINES && !GB_is_sgb(gb) && !gb->disable_rendering) {
|
||||
GB_log(gb, "The ROM is preventing line %d from fully rendering, this could damage a real device's LCD display.\n", gb->current_line);
|
||||
uint32_t *dest = NULL;
|
||||
if (gb->border_mode != GB_BORDER_ALWAYS) {
|
||||
@ -1470,12 +1484,26 @@ void GB_display_run(GB_gameboy_t *gb, unsigned cycles, bool force)
|
||||
gb->lcd_x++;
|
||||
}
|
||||
}
|
||||
gb->n_visible_objs = gb->orig_n_visible_objs;
|
||||
gb->current_line++;
|
||||
gb->vram_read_blocked = false;
|
||||
gb->vram_write_blocked = false;
|
||||
gb->wx_triggered = false;
|
||||
gb->wx166_glitch = false;
|
||||
gb->cycles_for_line = 0;
|
||||
if (gb->current_line != LINES) {
|
||||
gb->cycles_for_line = 2;
|
||||
GB_SLEEP(gb, display, 28, 2);
|
||||
gb->io_registers[GB_IO_LY] = gb->current_line;
|
||||
if (gb->position_in_line >= 156 && gb->position_in_line < (uint8_t)-16) {
|
||||
gb->delayed_glitch_hblank_interrupt = true;
|
||||
}
|
||||
GB_STAT_update(gb);
|
||||
gb->position_in_line = -15;
|
||||
goto mode_3_start;
|
||||
}
|
||||
else {
|
||||
if (gb->position_in_line >= 156 && gb->position_in_line < (uint8_t)-16) {
|
||||
gb->delayed_glitch_hblank_interrupt = true;
|
||||
}
|
||||
gb->position_in_line = -16;
|
||||
}
|
||||
}
|
||||
|
||||
while (true) {
|
||||
@ -1519,6 +1547,7 @@ void GB_display_run(GB_gameboy_t *gb, unsigned cycles, bool force)
|
||||
gb->mode_for_interrupt = -1;
|
||||
GB_STAT_update(gb);
|
||||
gb->n_visible_objs = 0;
|
||||
gb->orig_n_visible_objs = 0;
|
||||
|
||||
if (!GB_is_dma_active(gb) && !gb->oam_ppu_blocked) {
|
||||
GB_BATCHPOINT(gb, display, 5, 80);
|
||||
@ -1541,7 +1570,7 @@ void GB_display_run(GB_gameboy_t *gb, unsigned cycles, bool force)
|
||||
}
|
||||
}
|
||||
gb->cycles_for_line = MODE2_LENGTH + 4;
|
||||
|
||||
gb->orig_n_visible_objs = gb->n_visible_objs;
|
||||
gb->accessed_oam_row = -1;
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
gb->io_registers[GB_IO_STAT] |= 3;
|
||||
@ -1576,7 +1605,6 @@ void GB_display_run(GB_gameboy_t *gb, unsigned cycles, bool force)
|
||||
fifo_clear(&gb->oam_fifo);
|
||||
/* Fill the FIFO with 8 pixels of "junk", it's going to be dropped anyway. */
|
||||
fifo_push_bg_row(&gb->bg_fifo, 0, 0, 0, false, false);
|
||||
gb->position_in_line = -16;
|
||||
gb->lcd_x = 0;
|
||||
|
||||
/* The actual rendering cycle */
|
||||
@ -1761,7 +1789,8 @@ abort_fetching_object:
|
||||
GB_SLEEP(gb, display, 21, 1);
|
||||
}
|
||||
skip_slow_mode_3:
|
||||
|
||||
gb->position_in_line = -16;
|
||||
|
||||
/* TODO: This seems incorrect (glitches Tesserae), verify further */
|
||||
/*
|
||||
if (gb->fetcher_state == 4 || gb->fetcher_state == 5) {
|
||||
@ -1881,6 +1910,10 @@ skip_slow_mode_3:
|
||||
gb->io_registers[GB_IO_IF] |= 2;
|
||||
}
|
||||
GB_SLEEP(gb, display, 12, 2);
|
||||
if (gb->delayed_glitch_hblank_interrupt) {
|
||||
gb->delayed_glitch_hblank_interrupt = false;
|
||||
gb->mode_for_interrupt = 0;
|
||||
}
|
||||
gb->ly_for_comparison = gb->current_line;
|
||||
GB_STAT_update(gb);
|
||||
GB_SLEEP(gb, display, 24, 1);
|
||||
|
@ -621,6 +621,7 @@ struct GB_gameboy_internal_s {
|
||||
uint8_t object_flags;
|
||||
};
|
||||
uint8_t n_visible_objs;
|
||||
uint8_t orig_n_visible_objs;
|
||||
uint8_t oam_search_index;
|
||||
uint8_t accessed_oam_row;
|
||||
uint8_t mode_for_interrupt;
|
||||
@ -642,6 +643,7 @@ struct GB_gameboy_internal_s {
|
||||
uint16_t last_tile_index_address;
|
||||
bool cgb_repeated_a_frame;
|
||||
uint8_t data_for_sel_glitch;
|
||||
bool delayed_glitch_hblank_interrupt;
|
||||
)
|
||||
|
||||
/* Unsaved data. This includes all pointers, as well as everything that shouldn't be on a save state */
|
||||
|
@ -23,6 +23,7 @@ typedef enum {
|
||||
GB_CONFLICT_WX,
|
||||
GB_CONFLICT_CGB_LCDC,
|
||||
GB_CONFLICT_NR10,
|
||||
GB_CONFLICT_CGB_SCX,
|
||||
} conflict_t;
|
||||
|
||||
/* Todo: How does double speed mode affect these? */
|
||||
@ -35,9 +36,7 @@ static const conflict_t cgb_conflict_map[0x80] = {
|
||||
[GB_IO_OBP0] = GB_CONFLICT_PALETTE_CGB,
|
||||
[GB_IO_OBP1] = GB_CONFLICT_PALETTE_CGB,
|
||||
[GB_IO_NR10] = GB_CONFLICT_NR10,
|
||||
[GB_IO_SCX] = GB_CONFLICT_WRITE_CPU, // TODO: Similar to BGP, there's some time travelling involved
|
||||
|
||||
/* Todo: most values not verified, and probably differ between revisions */
|
||||
[GB_IO_SCX] = GB_CONFLICT_CGB_SCX,
|
||||
};
|
||||
|
||||
/* Todo: verify on an MGB */
|
||||
@ -291,6 +290,19 @@ static void cycle_write(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
|
||||
GB_write_memory(gb, addr, value);
|
||||
gb->pending_cycles = 4;
|
||||
break;
|
||||
|
||||
case GB_CONFLICT_CGB_SCX:
|
||||
if (gb->cgb_double_speed) {
|
||||
GB_advance_cycles(gb, gb->pending_cycles - 2);
|
||||
GB_write_memory(gb, addr, value);
|
||||
gb->pending_cycles = 6;
|
||||
}
|
||||
else {
|
||||
GB_advance_cycles(gb, gb->pending_cycles);
|
||||
GB_write_memory(gb, addr, value);
|
||||
gb->pending_cycles = 4;
|
||||
}
|
||||
break;
|
||||
}
|
||||
gb->address_bus = addr;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user