Added automatic model selection for the libretro port.
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2bda598ac6
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@ -34,11 +34,12 @@ char symbols_path[512];
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enum model {
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MODEL_DMG,
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MODEL_CGB,
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MODEL_AGB
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MODEL_AGB,
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MODEL_AUTO
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};
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static enum model model = MODEL_CGB;
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static enum model model = MODEL_AUTO;
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static enum model auto_model = MODEL_CGB;
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static uint32_t *frame_buf;
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static struct retro_log_callback logging;
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static retro_log_printf_t log_cb;
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@ -228,20 +229,24 @@ void retro_reset(void)
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static void init_for_current_model(void)
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{
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enum model effective_model = model;
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if (effective_model == MODEL_AUTO) {
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effective_model = auto_model;
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}
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if (GB_is_inited(&gb)) {
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GB_switch_model_and_reset(&gb, model != MODEL_DMG);
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GB_switch_model_and_reset(&gb, effective_model != MODEL_DMG);
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}
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else {
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if (model == MODEL_DMG) {
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if (effective_model == MODEL_DMG) {
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GB_init(&gb);
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}
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else {
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GB_init_cgb(&gb);
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}
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}
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const char *model_name = (const char *[]){"dmg", "cgb", "agb"}[model];
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const unsigned char *boot_code = (const unsigned char *[]){dmg_boot, cgb_boot, agb_boot}[model];
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unsigned boot_length = (unsigned []){dmg_boot_length, cgb_boot_length, agb_boot_length}[model];
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const char *model_name = (const char *[]){"dmg", "cgb", "agb"}[effective_model];
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const unsigned char *boot_code = (const unsigned char *[]){dmg_boot, cgb_boot, agb_boot}[effective_model];
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unsigned boot_length = (unsigned []){dmg_boot_length, cgb_boot_length, agb_boot_length}[effective_model];
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char buf[256];
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snprintf(buf, sizeof(buf), "%s%c%s_boot.bin", retro_system_directory, slash, model_name);
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@ -339,10 +344,15 @@ static void check_variables(void)
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new_model = MODEL_CGB;
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else if (strcmp(var.value, "Game Boy Advance") == 0)
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new_model = MODEL_AGB;
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else if (strcmp(var.value, "Auto") == 0)
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new_model = MODEL_AUTO;
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if (GB_is_inited(&gb) && new_model != model) {
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model = new_model;
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init_for_current_model();
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}
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else {
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model = new_model;
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}
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}
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}
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@ -388,6 +398,8 @@ bool retro_load_game(const struct retro_game_info *info)
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return false;
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}
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auto_model = (info->path[strlen(info->path) - 1] & ~0x20) == 'c' ? MODEL_CGB : MODEL_DMG;
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bool yes = true;
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environ_cb(RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS, &yes);
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@ -399,7 +411,7 @@ bool retro_load_game(const struct retro_game_info *info)
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static const struct retro_variable vars[] = {
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{ "sameboy_color_correction_mode", "Color Correction; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_high_pass_filter_mode", "High Pass Filter; off|accurate|remove dc offset" },
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{ "sameboy_model", "Emulated Model; Game Boy Color|Game Boy Advance|Game Boy" },
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{ "sameboy_model", "Emulated Model; Auto|Game Boy|Game Boy Color|Game Boy Advance" },
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{ NULL }
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};
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