Correctly emulating the unused OAM memory in DMG mode

This commit is contained in:
Lior Halphon 2016-08-06 18:58:44 +03:00
parent cc8664b0a8
commit bebb5c7a41
1 changed files with 6 additions and 2 deletions

View File

@ -114,11 +114,15 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
} }
if (addr < 0xFF00) { if (addr < 0xFF00) {
/* Unusable, simulate Gameboy Color */ /* Unusable. CGB results are verified, but DMG results were tested on a SGB2 */
if ((gb->io_registers[GB_IO_STAT] & 0x3) >= 2) { /* Seems to be disabled in Modes 2 and 3 */ if ((gb->io_registers[GB_IO_STAT] & 0x3) >= 2) { /* Seems to be disabled in Modes 2 and 3 */
return 0xFF; return 0xFF;
} }
return (addr & 0xF0) | ((addr >> 4) & 0xF); if (gb->is_cgb) {
return (addr & 0xF0) | ((addr >> 4) & 0xF);
}
return 0;
} }
if (addr < 0xFF80) { if (addr < 0xFF80) {