More accurate emulation of STOP mode
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08eb2f3d98
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bec09a012c
@ -136,23 +136,18 @@ static void display_vblank(GB_gameboy_t *gb)
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}
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}
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if ((!gb->disable_rendering || gb->sgb) && ((!(gb->io_registers[GB_IO_LCDC] & 0x80) || gb->stopped) || gb->frame_skip_state == GB_FRAMESKIP_LCD_TURNED_ON)) {
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bool is_ppu_stopped = !GB_is_cgb(gb) && gb->stopped && gb->io_registers[GB_IO_LCDC] & 0x80;
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if (!gb->disable_rendering && ((!(gb->io_registers[GB_IO_LCDC] & 0x80) || is_ppu_stopped) || gb->frame_skip_state == GB_FRAMESKIP_LCD_TURNED_ON)) {
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/* LCD is off, set screen to white or black (if LCD is on in stop mode) */
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if (gb->sgb) {
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for (unsigned i = 0; i < WIDTH * LINES; i++) {
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gb->sgb->screen_buffer[i] = 0x0;
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}
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}
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else {
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if (!GB_is_sgb(gb)) {
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uint32_t color = 0;
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if (GB_is_cgb(gb)) {
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color = (gb->io_registers[GB_IO_LCDC] & 0x80) && gb->stopped ?
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gb->rgb_encode_callback(gb, 0, 0, 0) :
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gb->rgb_encode_callback(gb, 0xFF, 0xFF, 0xFF);
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color = gb->rgb_encode_callback(gb, 0xFF, 0xFF, 0xFF);
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}
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else {
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color = (gb->io_registers[GB_IO_LCDC] & 0x80) && gb->stopped ?
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gb->background_palettes_rgb[3] :
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color = is_ppu_stopped ?
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gb->background_palettes_rgb[0] :
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gb->background_palettes_rgb[4];
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}
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if (gb->border_mode == GB_BORDER_ALWAYS) {
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@ -413,6 +408,10 @@ static void add_object_from_index(GB_gameboy_t *gb, unsigned index)
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return;
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}
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if (gb->oam_ppu_blocked) {
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return;
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}
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/* This reverse sorts the visible objects by location and priority */
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GB_object_t *objects = (GB_object_t *) &gb->oam;
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bool height_16 = (gb->io_registers[GB_IO_LCDC] & 4) != 0;
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@ -499,6 +498,9 @@ static void render_pixel_if_possible(GB_gameboy_t *gb)
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icd_pixel = pixel;
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}
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}
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else if (gb->cgb_palettes_ppu_blocked) {
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*dest = gb->rgb_encode_callback(gb, 0, 0, 0);
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}
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else {
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*dest = gb->background_palettes_rgb[fifo_item->palette * 4 + pixel];
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}
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@ -521,6 +523,9 @@ static void render_pixel_if_possible(GB_gameboy_t *gb)
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//gb->icd_pixel_callback(gb, pixel);
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}
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}
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else if (gb->cgb_palettes_ppu_blocked) {
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*dest = gb->rgb_encode_callback(gb, 0, 0, 0);
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}
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else {
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*dest = gb->sprite_palettes_rgb[oam_fifo_item->palette * 4 + pixel];
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}
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@ -585,10 +590,16 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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gb->fetcher_y = y;
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}
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gb->current_tile = gb->vram[map + gb->fetcher_x + y / 8 * 32];
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if (gb->vram_ppu_blocked) {
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gb->current_tile = 0xFF;
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}
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if (GB_is_cgb(gb)) {
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/* The CGB actually accesses both the tile index AND the attributes in the same T-cycle.
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This probably means the CGB has a 16-bit data bus for the VRAM. */
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gb->current_tile_attributes = gb->vram[map + gb->fetcher_x + y / 8 * 32 + 0x2000];
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if (gb->vram_ppu_blocked) {
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gb->current_tile_attributes = 0xFF;
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}
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}
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gb->fetcher_x++;
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gb->fetcher_x &= 0x1f;
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@ -616,6 +627,9 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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}
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gb->current_tile_data[0] =
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gb->vram[tile_address + ((y & 7) ^ y_flip) * 2];
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if (gb->vram_ppu_blocked) {
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gb->current_tile_data[0] = 0xFF;
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}
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}
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gb->fetcher_state++;
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break;
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@ -643,6 +657,9 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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}
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gb->current_tile_data[1] =
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gb->vram[tile_address + ((y & 7) ^ y_flip) * 2 + 1];
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if (gb->vram_ppu_blocked) {
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gb->current_tile_data[1] = 0xFF;
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}
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}
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gb->fetcher_state++;
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break;
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@ -913,7 +930,11 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->cycles_for_line += 6;
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GB_SLEEP(gb, display, 20, 6);
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/* TODO: what does the PPU read if DMA is active? */
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GB_object_t *object = &objects[gb->visible_objs[gb->n_visible_objs - 1]];
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const GB_object_t *object = &objects[gb->visible_objs[gb->n_visible_objs - 1]];
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if (gb->oam_ppu_blocked) {
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static const GB_object_t blocked = {0xFF, 0xFF, 0xFF, 0xFF};
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object = &blocked;
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}
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bool height_16 = (gb->io_registers[GB_IO_LCDC] & 4) != 0; /* Todo: Which T-cycle actually reads this? */
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uint8_t tile_y = (gb->current_line - object->y) & (height_16? 0xF : 7);
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@ -933,10 +954,9 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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if (gb->cgb_mode) {
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palette = object->flags & 0x7;
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}
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fifo_overlay_object_row(&gb->oam_fifo,
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gb->vram[line_address],
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gb->vram[line_address + 1],
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gb->vram_ppu_blocked? 0xFF : gb->vram[line_address],
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gb->vram_ppu_blocked? 0xFF : gb->vram[line_address + 1],
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palette,
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object->flags & 0x80,
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gb->object_priority == GB_OBJECT_PRIORITY_INDEX? gb->visible_objs[gb->n_visible_objs - 1] : 0,
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@ -515,6 +515,9 @@ struct GB_gameboy_internal_s {
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uint8_t current_lcd_line; // The LCD can go out of sync since the vsync signal is skipped in some cases.
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uint32_t cycles_in_stop_mode;
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uint8_t object_priority;
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bool oam_ppu_blocked;
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bool vram_ppu_blocked;
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bool cgb_palettes_ppu_blocked;
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);
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/* Unsaved data. This includes all pointers, as well as everything that shouldn't be on a save state */
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@ -236,6 +236,26 @@ static void nop(GB_gameboy_t *gb, uint8_t opcode)
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{
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}
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static void enter_stop_mode(GB_gameboy_t *gb)
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{
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gb->stopped = true;
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gb->oam_ppu_blocked = !gb->oam_read_blocked;
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gb->vram_ppu_blocked = !gb->vram_read_blocked;
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gb->cgb_palettes_ppu_blocked = !gb->cgb_palettes_blocked;
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}
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static void leave_stop_mode(GB_gameboy_t *gb)
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{
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/* The CPU takes more time to wake up then the other components */
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for (unsigned i = 0x200; i--;) {
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GB_advance_cycles(gb, 0x10);
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}
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gb->stopped = false;
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gb->oam_ppu_blocked = false;
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gb->vram_ppu_blocked = false;
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gb->cgb_palettes_ppu_blocked = false;
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}
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static void stop(GB_gameboy_t *gb, uint8_t opcode)
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{
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if (gb->io_registers[GB_IO_KEY1] & 0x1) {
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@ -252,9 +272,8 @@ static void stop(GB_gameboy_t *gb, uint8_t opcode)
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gb->cgb_double_speed ^= true;
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gb->io_registers[GB_IO_KEY1] = 0;
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for (unsigned i = 0x800; i--;) {
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GB_advance_cycles(gb, 0x40);
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}
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enter_stop_mode(gb);
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leave_stop_mode(gb);
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if (!needs_alignment) {
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GB_advance_cycles(gb, 0x4);
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@ -270,7 +289,7 @@ static void stop(GB_gameboy_t *gb, uint8_t opcode)
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gb->halted = true;
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}
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else {
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gb->stopped = true;
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enter_stop_mode(gb);
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}
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}
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@ -1429,11 +1448,7 @@ void GB_cpu_run(GB_gameboy_t *gb)
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GB_timing_sync(gb);
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GB_advance_cycles(gb, 4);
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if ((gb->io_registers[GB_IO_JOYP] & 0xF) != 0xF) {
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gb->stopped = false;
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/* The CPU takes more time to wake up then the other components */
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for (unsigned i = 0x800; i--;) {
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GB_advance_cycles(gb, 0x40);
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}
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leave_stop_mode(gb);
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GB_advance_cycles(gb, 8);
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}
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return;
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@ -139,6 +139,11 @@ static void GB_set_internal_div_counter(GB_gameboy_t *gb, uint32_t value)
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static void GB_timers_run(GB_gameboy_t *gb, uint8_t cycles)
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{
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if (gb->stopped) {
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gb->apu.apu_cycles += 4 << !gb->cgb_double_speed;
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return;
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}
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GB_STATE_MACHINE(gb, div, cycles, 1) {
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GB_STATE(gb, div, 1);
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GB_STATE(gb, div, 2);
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@ -213,8 +218,8 @@ void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles)
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// Affected by speed boost
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gb->dma_cycles += cycles;
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if (!gb->stopped) {
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GB_timers_run(gb, cycles);
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if (!gb->stopped) {
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advance_serial(gb, cycles); // TODO: Verify what happens in STOP mode
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}
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