Another attemp to fix Cocoa deadlocking
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@ -374,7 +374,9 @@ static void audioCallback(GB_gameboy_t *gb, GB_sample_t *sample)
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if (GB_debugger_is_stopped(&gb)) {
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[self interruptDebugInputRead];
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}
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[audioLock lock];
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stopping = true;
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[audioLock unlock];
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running = false;
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while (stopping);
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GB_debugger_set_disabled(&gb, false);
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