Make save state names consistent across the Cocoa and SDL port
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@ -218,7 +218,7 @@ static void handle_events(GB_gameboy_t *gb)
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/* Save states */
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/* Save states */
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if (event.key.keysym.scancode >= SDL_SCANCODE_1 && event.key.keysym.scancode <= SDL_SCANCODE_0) {
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if (event.key.keysym.scancode >= SDL_SCANCODE_1 && event.key.keysym.scancode <= SDL_SCANCODE_0) {
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if (event.key.keysym.mod & MODIFIER) {
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if (event.key.keysym.mod & MODIFIER) {
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command_parameter = event.key.keysym.scancode - SDL_SCANCODE_1;
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command_parameter = (event.key.keysym.scancode - SDL_SCANCODE_1 + 1) % 10;
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if (event.key.keysym.mod & KMOD_SHIFT) {
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if (event.key.keysym.mod & KMOD_SHIFT) {
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pending_command = GB_SDL_LOAD_STATE_COMMAND;
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pending_command = GB_SDL_LOAD_STATE_COMMAND;
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