Basic window implementation
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@ -530,7 +530,7 @@ static void render_pixel_if_possible(GB_gameboy_t *gb)
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static inline uint8_t fetcher_y(GB_gameboy_t *gb)
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{
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return gb->current_line + gb->io_registers[GB_IO_SCY];
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return gb->wx_triggered? gb->window_y : gb->current_line + gb->io_registers[GB_IO_SCY];
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}
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static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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@ -539,6 +539,7 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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GB_FETCHER_GET_TILE,
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GB_FETCHER_GET_TILE_DATA_LOWER,
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GB_FETCHER_GET_TILE_DATA_HIGH,
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GB_ADVANCE_TILES,
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GB_FETCHER_PUSH,
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GB_FETCHER_SLEEP,
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} fetcher_step_t;
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@ -550,7 +551,7 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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GB_FETCHER_GET_TILE_DATA_LOWER,
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GB_FETCHER_SLEEP,
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GB_FETCHER_GET_TILE_DATA_HIGH,
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GB_FETCHER_SLEEP,
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GB_ADVANCE_TILES,
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GB_FETCHER_PUSH,
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};
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@ -558,17 +559,27 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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case GB_FETCHER_GET_TILE: {
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uint16_t map = 0x1800;
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if (!(gb->io_registers[GB_IO_LCDC] & 0x20)) {
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gb->wx_triggered = false;
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}
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/* Todo: Verified for DMG (Tested: SGB2), CGB timing is wrong. */
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if (gb->io_registers[GB_IO_LCDC] & 0x08 /* && !gb->in_window */) {
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if (gb->io_registers[GB_IO_LCDC] & 0x08 && !gb->wx_triggered) {
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map = 0x1C00;
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}
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/* else if (gb->io_registers[GB_IO_LCDC] & 0x40 && gb->in_window) {
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else if (gb->io_registers[GB_IO_LCDC] & 0x40 && gb->wx_triggered) {
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map = 0x1C00;
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} */
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}
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/* Todo: Verified for DMG (Tested: SGB2), CGB timing is wrong. */
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uint8_t y = fetcher_y(gb);
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uint8_t x = ((gb->io_registers[GB_IO_SCX] / 8) + gb->fetcher_x) & 0x1F;
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uint8_t x = 0;
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if (gb->wx_triggered) {
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x = gb->window_tile_x;
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}
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else {
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x = ((gb->io_registers[GB_IO_SCX] / 8) + gb->fetcher_x) & 0x1F;
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}
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if (gb->model > GB_MODEL_CGB_C) {
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/* This value is cached on the CGB-D and newer, so it cannot be used to mix tiles together */
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gb->fetcher_y = y;
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@ -585,8 +596,6 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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gb->current_tile_attributes = 0xFF;
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}
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}
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gb->fetcher_x++;
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gb->fetcher_x &= 0x1f;
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}
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gb->fetcher_state++;
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break;
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@ -648,6 +657,19 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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gb->fetcher_state++;
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break;
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case GB_ADVANCE_TILES: {
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if (gb->wx_triggered) {
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gb->window_tile_x++;
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gb->window_tile_x &= 0x1f;
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}
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else {
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gb->fetcher_x++;
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gb->fetcher_x &= 0x1f;
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}
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gb->fetcher_state++;
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}
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case GB_FETCHER_PUSH: {
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if (fifo_size(&gb->bg_fifo) > 0) break;
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fifo_push_bg_row(&gb->bg_fifo, gb->current_tile_data[0], gb->current_tile_data[1],
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@ -767,6 +789,15 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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/* Handle mode 2 on the very first line 0 */
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gb->current_line = 0;
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gb->window_y = -1;
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/* Todo: verify timings */
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if (gb->io_registers[GB_IO_WY] == 0) {
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gb->wy_triggered = true;
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}
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else {
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gb->wy_triggered = false;
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}
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gb->ly_for_comparison = 0;
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->mode_for_interrupt = -1;
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@ -813,7 +844,16 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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while (true) {
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/* Lines 0 - 143 */
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gb->window_y = -1;
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for (; gb->current_line < LINES; gb->current_line++) {
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gb->wx_triggered = false;
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/* Todo: verify timings */
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if ((gb->io_registers[GB_IO_WY] == gb->current_line ||
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(gb->current_line != 0 && gb->io_registers[GB_IO_WY] == gb->current_line - 1))) {
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gb->wy_triggered = true;
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}
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gb->window_tile_x = 0;
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gb->oam_write_blocked = GB_is_cgb(gb) && !gb->cgb_double_speed;
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gb->accessed_oam_row = 0;
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@ -994,7 +1034,18 @@ abort_fetching_object:
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gb->during_object_fetch = false;
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/* Handle window */
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/* TBD */
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/* Todo: verify timings */
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if (!gb->wx_triggered && gb->wy_triggered && (gb->io_registers[GB_IO_LCDC] & 0x20)) {
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if (gb->io_registers[GB_IO_WX] == gb->position_in_line + 7 ||
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gb->io_registers[GB_IO_WX] == gb->position_in_line + 6) {
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gb->wx_triggered = true;
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gb->window_y++;
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fifo_clear(&gb->bg_fifo);
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gb->bg_fifo_paused = true;
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gb->oam_fifo_paused = true;
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gb->fetcher_state = 0;
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}
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}
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render_pixel_if_possible(gb);
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advance_fetcher_state_machine(gb);
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@ -1130,6 +1181,15 @@ abort_fetching_object:
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gb->current_line = 0;
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/* Todo: verify timings */
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if ((gb->io_registers[GB_IO_LCDC] & 0x20) &&
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(gb->io_registers[GB_IO_WY] == 0)) {
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gb->wy_triggered = true;
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}
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else {
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gb->wy_triggered = false;
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}
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// TODO: not the correct timing
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gb->current_lcd_line = 0;
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if (gb->icd_vreset_callback) {
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@ -472,7 +472,7 @@ struct GB_gameboy_internal_s {
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uint8_t position_in_line;
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bool stat_interrupt_line;
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uint8_t effective_scx;
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GB_PADDING(uint8_t,wy_diff);
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uint8_t window_y;
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/* The LCDC will skip the first frame it renders after turning it on.
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On the CGB, a frame is not skipped if the previous frame was skipped as well.
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See https://www.reddit.com/r/EmuDev/comments/6exyxu/ */
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@ -502,7 +502,7 @@ struct GB_gameboy_internal_s {
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uint8_t fetcher_state;
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bool bg_fifo_paused;
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bool oam_fifo_paused;
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GB_PADDING(bool, in_window);
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bool wx_triggered;
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uint8_t visible_objs[10];
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uint8_t obj_comparators[10];
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uint8_t n_visible_objs;
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@ -521,6 +521,8 @@ struct GB_gameboy_internal_s {
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bool object_fetch_aborted;
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bool during_object_fetch;
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uint16_t object_low_line_address;
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bool wy_triggered;
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uint8_t window_tile_x;
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);
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/* Unsaved data. This includes all pointers, as well as everything that shouldn't be on a save state */
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