Fixed the CRT shader for OpenGL frontends (SDL and older Macs)

This commit is contained in:
Lior Halphon 2019-05-18 20:38:10 +03:00
parent e12e03d9c2
commit c29b5b5800

View File

@ -55,7 +55,7 @@ STATIC vec4 scale(sampler2D image, vec2 position, vec2 input_resolution, vec2 ou
right *= scanline_multiplier; right *= scanline_multiplier;
/* Vertical seperator for shadow masks */ /* Vertical seperator for shadow masks */
bool odd = (int)(position * input_resolution).x & 1; bool odd = bool(int((position * input_resolution).x) & 1);
if (odd) { if (odd) {
pos.y += 0.5; pos.y += 0.5;
pos.y = fract(pos.y); pos.y = fract(pos.y);