Make gb.h
compatible with C++ again for bsnes integration. Fixed #300
This commit is contained in:
parent
7c92845882
commit
c35fe8b517
@ -5,10 +5,16 @@
|
||||
|
||||
#define GB_PADDING(type, old_usage) type old_usage##__do_not_use
|
||||
|
||||
#ifdef __cplusplus
|
||||
/* For bsnes integration. C++ code does not need section information, and throws a fit over certain types such
|
||||
as anonymous enums inside unions */
|
||||
#define GB_SECTION(name, ...) __attribute__ ((aligned (8))) __VA_ARGS__
|
||||
#else
|
||||
#define GB_SECTION(name, ...) __attribute__ ((aligned (8))) union {uint8_t name##_section_start; struct {__VA_ARGS__};}; uint8_t name##_section_end[0]
|
||||
#define GB_SECTION_OFFSET(name) (offsetof(GB_gameboy_t, name##_section_start))
|
||||
#define GB_SECTION_SIZE(name) (offsetof(GB_gameboy_t, name##_section_end) - offsetof(GB_gameboy_t, name##_section_start))
|
||||
#define GB_GET_SECTION(gb, name) ((void*)&((gb)->name##_section_start))
|
||||
#endif
|
||||
|
||||
#define GB_aligned_double __attribute__ ((aligned (8))) double
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user