Make gb.h
compatible with C++ again for bsnes integration. Fixed #300
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@ -5,10 +5,16 @@
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#define GB_PADDING(type, old_usage) type old_usage##__do_not_use
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#define GB_PADDING(type, old_usage) type old_usage##__do_not_use
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#ifdef __cplusplus
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/* For bsnes integration. C++ code does not need section information, and throws a fit over certain types such
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as anonymous enums inside unions */
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#define GB_SECTION(name, ...) __attribute__ ((aligned (8))) __VA_ARGS__
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#else
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#define GB_SECTION(name, ...) __attribute__ ((aligned (8))) union {uint8_t name##_section_start; struct {__VA_ARGS__};}; uint8_t name##_section_end[0]
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#define GB_SECTION(name, ...) __attribute__ ((aligned (8))) union {uint8_t name##_section_start; struct {__VA_ARGS__};}; uint8_t name##_section_end[0]
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#define GB_SECTION_OFFSET(name) (offsetof(GB_gameboy_t, name##_section_start))
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#define GB_SECTION_OFFSET(name) (offsetof(GB_gameboy_t, name##_section_start))
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#define GB_SECTION_SIZE(name) (offsetof(GB_gameboy_t, name##_section_end) - offsetof(GB_gameboy_t, name##_section_start))
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#define GB_SECTION_SIZE(name) (offsetof(GB_gameboy_t, name##_section_end) - offsetof(GB_gameboy_t, name##_section_start))
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#define GB_GET_SECTION(gb, name) ((void*)&((gb)->name##_section_start))
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#define GB_GET_SECTION(gb, name) ((void*)&((gb)->name##_section_start))
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#endif
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#define GB_aligned_double __attribute__ ((aligned (8))) double
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#define GB_aligned_double __attribute__ ((aligned (8))) double
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