The CPU core of the Game Boy is (most likely) called SM83
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21d2a59a5f
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@ -17,7 +17,7 @@
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#include "printer.h"
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#include "printer.h"
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#include "timing.h"
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#include "timing.h"
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#include "rewind.h"
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#include "rewind.h"
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#include "z80_cpu.h"
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#include "sm83_cpu.h"
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#include "symbol_hash.h"
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#include "symbol_hash.h"
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#include "sgb.h"
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#include "sgb.h"
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@ -1,5 +1,5 @@
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#ifndef z80_cpu_h
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#ifndef sm83_cpu_h
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#define z80_cpu_h
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#define sm83_cpu_h
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#include "gb_struct_def.h"
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#include "gb_struct_def.h"
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#include <stdint.h>
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#include <stdint.h>
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@ -8,4 +8,4 @@ void GB_cpu_disassemble(GB_gameboy_t *gb, uint16_t pc, uint16_t count);
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void GB_cpu_run(GB_gameboy_t *gb);
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void GB_cpu_run(GB_gameboy_t *gb);
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#endif
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#endif
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#endif /* z80_cpu_h */
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#endif /* sm83_cpu_h */
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@ -8,7 +8,7 @@ SOURCES_C := $(CORE_DIR)/Core/gb.c \
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$(CORE_DIR)/Core/display.c \
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$(CORE_DIR)/Core/display.c \
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$(CORE_DIR)/Core/symbol_hash.c \
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$(CORE_DIR)/Core/symbol_hash.c \
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$(CORE_DIR)/Core/camera.c \
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$(CORE_DIR)/Core/camera.c \
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$(CORE_DIR)/Core/z80_cpu.c \
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$(CORE_DIR)/Core/sm83_cpu.c \
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$(CORE_DIR)/Core/joypad.c \
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$(CORE_DIR)/Core/joypad.c \
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$(CORE_DIR)/Core/save_state.c \
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$(CORE_DIR)/Core/save_state.c \
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$(CORE_DIR)/libretro/agb_boot.c \
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$(CORE_DIR)/libretro/agb_boot.c \
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