update libretro core
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parent
9fa6a2fe92
commit
ca8426ea60
@ -1,6 +1,7 @@
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INCFLAGS := -I$(CORE_DIR)
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INCFLAGS := -I$(CORE_DIR)
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SOURCES_C := $(CORE_DIR)/Core/gb.c \
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SOURCES_C := $(CORE_DIR)/Core/gb.c \
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$(CORE_DIR)/Core/sgb.c \
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$(CORE_DIR)/Core/apu.c \
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$(CORE_DIR)/Core/apu.c \
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$(CORE_DIR)/Core/memory.c \
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$(CORE_DIR)/Core/memory.c \
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$(CORE_DIR)/Core/mbc.c \
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$(CORE_DIR)/Core/mbc.c \
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@ -14,6 +15,8 @@ SOURCES_C := $(CORE_DIR)/Core/gb.c \
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$(CORE_DIR)/libretro/agb_boot.c \
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$(CORE_DIR)/libretro/agb_boot.c \
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$(CORE_DIR)/libretro/cgb_boot.c \
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$(CORE_DIR)/libretro/cgb_boot.c \
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$(CORE_DIR)/libretro/dmg_boot.c \
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$(CORE_DIR)/libretro/dmg_boot.c \
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$(CORE_DIR)/libretro/sgb_boot.c \
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$(CORE_DIR)/libretro/sgb2_boot.c \
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$(CORE_DIR)/libretro/libretro.c
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$(CORE_DIR)/libretro/libretro.c
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CFLAGS += -DDISABLE_TIMEKEEPING -DDISABLE_REWIND -DDISABLE_DEBUGGER
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CFLAGS += -DDISABLE_TIMEKEEPING -DDISABLE_REWIND -DDISABLE_DEBUGGER
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@ -49,6 +49,8 @@ enum model {
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MODEL_DMG,
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MODEL_DMG,
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MODEL_CGB,
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MODEL_CGB,
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MODEL_AGB,
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MODEL_AGB,
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MODEL_SGB,
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MODEL_SGB2,
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MODEL_AUTO
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MODEL_AUTO
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};
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};
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@ -56,7 +58,9 @@ static const GB_model_t libretro_to_internal_model[] =
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{
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{
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[MODEL_DMG] = GB_MODEL_DMG_B,
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[MODEL_DMG] = GB_MODEL_DMG_B,
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[MODEL_CGB] = GB_MODEL_CGB_E,
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[MODEL_CGB] = GB_MODEL_CGB_E,
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[MODEL_AGB] = GB_MODEL_AGB
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[MODEL_AGB] = GB_MODEL_AGB,
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[MODEL_SGB] = GB_MODEL_SGB,
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[MODEL_SGB2] = GB_MODEL_SGB2
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};
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};
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enum screen_layout {
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enum screen_layout {
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@ -109,8 +113,8 @@ char retro_game_path[4096];
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GB_gameboy_t gameboy[2];
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GB_gameboy_t gameboy[2];
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extern const unsigned char dmg_boot[], cgb_boot[], agb_boot[];
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extern const unsigned char dmg_boot[], cgb_boot[], agb_boot[], sgb_boot[], sgb2_boot[];
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extern const unsigned dmg_boot_length, cgb_boot_length, agb_boot_length;
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extern const unsigned dmg_boot_length, cgb_boot_length, agb_boot_length, sgb_boot_length, sgb2_boot_length;
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bool vblank1_occurred = false, vblank2_occurred = false;
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bool vblank1_occurred = false, vblank2_occurred = false;
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static void fallback_log(enum retro_log_level level, const char *fmt, ...)
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static void fallback_log(enum retro_log_level level, const char *fmt, ...)
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@ -233,7 +237,7 @@ static const struct retro_variable vars_single[] = {
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{ "sameboy_dual", "Single cart dual mode (reload); disabled|enabled" },
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{ "sameboy_dual", "Single cart dual mode (reload); disabled|enabled" },
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{ "sameboy_color_correction_mode", "Color correction; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_color_correction_mode", "Color correction; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_high_pass_filter_mode", "High-pass filter; off|accurate|remove dc offset" },
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{ "sameboy_high_pass_filter_mode", "High-pass filter; off|accurate|remove dc offset" },
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{ "sameboy_model", "Emulated model; Game Boy Color|Game Boy Advance|Auto|Game Boy" },
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{ "sameboy_model", "Emulated model; Game Boy Color|Game Boy Advance|Auto|Game Boy|Super Game Boy|Super Game Boy 2" },
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{ NULL }
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{ NULL }
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};
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};
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@ -244,8 +248,8 @@ static const struct retro_variable vars_single_dual[] = {
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/*{ "sameboy_ir", "Infrared Sensor Emulation; disabled|enabled" },*/
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/*{ "sameboy_ir", "Infrared Sensor Emulation; disabled|enabled" },*/
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{ "sameboy_screen_layout", "Screen layout; top-down|left-right" },
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{ "sameboy_screen_layout", "Screen layout; top-down|left-right" },
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{ "sameboy_audio_output", "Audio output; Game Boy #1|Game Boy #2" },
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{ "sameboy_audio_output", "Audio output; Game Boy #1|Game Boy #2" },
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{ "sameboy_model_1", "Emulated model for Game Boy #1; Game Boy Color|Game Boy Advance|Auto|Game Boy" },
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{ "sameboy_model_1", "Emulated model for Game Boy #1; Game Boy Color|Game Boy Advance|Auto|Game Boy|Super Game Boy|Super Game Boy 2" },
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{ "sameboy_model_2", "Emulated model for Game Boy #2; Game Boy Color|Game Boy Advance|Auto|Game Boy" },
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{ "sameboy_model_2", "Emulated model for Game Boy #2; Game Boy Color|Game Boy Advance|Auto|Game Boy|Super Game Boy|Super Game Boy 2" },
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{ "sameboy_color_correction_mode_1", "Color correction for Game Boy #1; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_color_correction_mode_1", "Color correction for Game Boy #1; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_color_correction_mode_2", "Color correction for Game Boy #2; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_color_correction_mode_2", "Color correction for Game Boy #2; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_high_pass_filter_mode_1", "High-pass filter for Game Boy #1; off|accurate|remove dc offset" },
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{ "sameboy_high_pass_filter_mode_1", "High-pass filter for Game Boy #1; off|accurate|remove dc offset" },
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@ -259,8 +263,8 @@ static const struct retro_variable vars_dual[] = {
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/*{ "sameboy_ir", "Infrared Sensor Emulation; disabled|enabled" },*/
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/*{ "sameboy_ir", "Infrared Sensor Emulation; disabled|enabled" },*/
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{ "sameboy_screen_layout", "Screen layout; top-down|left-right" },
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{ "sameboy_screen_layout", "Screen layout; top-down|left-right" },
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{ "sameboy_audio_output", "Audio output; Game Boy #1|Game Boy #2" },
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{ "sameboy_audio_output", "Audio output; Game Boy #1|Game Boy #2" },
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{ "sameboy_model_1", "Emulated model for Game Boy #1; Game Boy Color|Game Boy Advance|Auto|Game Boy" },
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{ "sameboy_model_1", "Emulated model for Game Boy #1; Game Boy Color|Game Boy Advance|Auto|Game Boy|Super Game Boy 2" },
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{ "sameboy_model_2", "Emulated model for Game Boy #2; Game Boy Color|Game Boy Advance|Auto|Game Boy" },
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{ "sameboy_model_2", "Emulated model for Game Boy #2; Game Boy Color|Game Boy Advance|Auto|Game Boy|Super Game Boy 2" },
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{ "sameboy_color_correction_mode_1", "Color correction for Game Boy #1; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_color_correction_mode_1", "Color correction for Game Boy #1; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_color_correction_mode_2", "Color correction for Game Boy #2; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_color_correction_mode_2", "Color correction for Game Boy #2; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_high_pass_filter_mode_1", "High-pass filter for Game Boy #1; off|accurate|remove dc offset" },
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{ "sameboy_high_pass_filter_mode_1", "High-pass filter for Game Boy #1; off|accurate|remove dc offset" },
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@ -327,9 +331,9 @@ static void init_for_current_model(unsigned id)
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else {
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else {
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GB_init(&gameboy[i], libretro_to_internal_model[effective_model]);
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GB_init(&gameboy[i], libretro_to_internal_model[effective_model]);
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}
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}
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const char *model_name = (const char *[]){"dmg", "cgb", "agb"}[effective_model];
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const char *model_name = (const char *[]){"dmg", "cgb", "agb", "sgb", "sgb2"}[effective_model];
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const unsigned char *boot_code = (const unsigned char *[]){dmg_boot, cgb_boot, agb_boot}[effective_model];
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const unsigned char *boot_code = (const unsigned char *[]){dmg_boot, cgb_boot, agb_boot, sgb_boot, sgb2_boot}[effective_model];
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unsigned boot_length = (unsigned []){dmg_boot_length, cgb_boot_length, agb_boot_length}[effective_model];
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unsigned boot_length = (unsigned []){dmg_boot_length, cgb_boot_length, agb_boot_length, sgb_boot_length, sgb2_boot_length}[effective_model];
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char buf[256];
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char buf[256];
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snprintf(buf, sizeof(buf), "%s%c%s_boot.bin", retro_system_directory, slash, model_name);
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snprintf(buf, sizeof(buf), "%s%c%s_boot.bin", retro_system_directory, slash, model_name);
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@ -441,6 +445,8 @@ static void check_variables(bool link)
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new_model = MODEL_CGB;
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new_model = MODEL_CGB;
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else if (strcmp(var.value, "Game Boy Advance") == 0)
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else if (strcmp(var.value, "Game Boy Advance") == 0)
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new_model = MODEL_AGB;
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new_model = MODEL_AGB;
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else if (strcmp(var.value, "Super Game Boy") == 0)
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new_model = MODEL_SGB;
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else
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else
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new_model = MODEL_AUTO;
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new_model = MODEL_AUTO;
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@ -516,6 +522,8 @@ static void check_variables(bool link)
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new_model = MODEL_CGB;
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new_model = MODEL_CGB;
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else if (strcmp(var.value, "Game Boy Advance") == 0)
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else if (strcmp(var.value, "Game Boy Advance") == 0)
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new_model = MODEL_AGB;
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new_model = MODEL_AGB;
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else if (strcmp(var.value, "Super Game Boy") == 0)
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new_model = MODEL_SGB;
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else
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else
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new_model = MODEL_AUTO;
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new_model = MODEL_AUTO;
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@ -537,6 +545,8 @@ static void check_variables(bool link)
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new_model = MODEL_CGB;
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new_model = MODEL_CGB;
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else if (strcmp(var.value, "Game Boy Advance") == 0)
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else if (strcmp(var.value, "Game Boy Advance") == 0)
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new_model = MODEL_AGB;
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new_model = MODEL_AGB;
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else if (strcmp(var.value, "Super Game Boy") == 0)
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new_model = MODEL_SGB;
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else
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else
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new_model = MODEL_AUTO;
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new_model = MODEL_AUTO;
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