Add GB_is_cgb_in_cgb_mode

This commit is contained in:
Snowy 2021-11-25 17:16:11 -06:00
parent f1e5e04198
commit d0a9d2f72a
2 changed files with 6 additions and 0 deletions

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@ -1319,6 +1319,11 @@ bool GB_is_cgb(GB_gameboy_t *gb)
return (gb->model & GB_MODEL_FAMILY_MASK) == GB_MODEL_CGB_FAMILY;
}
bool GB_is_cgb_in_cgb_mode(GB_gameboy_t *gb)
{
return gb->cgb_mode;
}
bool GB_is_sgb(GB_gameboy_t *gb)
{
return (gb->model & ~GB_MODEL_PAL_BIT & ~GB_MODEL_NO_SFC_BIT) == GB_MODEL_SGB || (gb->model & ~GB_MODEL_NO_SFC_BIT) == GB_MODEL_SGB2;

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@ -763,6 +763,7 @@ __attribute__((__format__ (__printf__, fmtarg, firstvararg)))
void GB_init(GB_gameboy_t *gb, GB_model_t model);
bool GB_is_inited(GB_gameboy_t *gb);
bool GB_is_cgb(GB_gameboy_t *gb);
bool GB_is_cgb_in_cgb_mode(GB_gameboy_t *gb);
bool GB_is_sgb(GB_gameboy_t *gb); // Returns true if the model is SGB or SGB2
bool GB_is_hle_sgb(GB_gameboy_t *gb); // Returns true if the model is SGB or SGB2 and the SFC/SNES side is HLE'd
GB_model_t GB_get_model(GB_gameboy_t *gb);