Add GB_is_cgb_in_cgb_mode
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@ -1319,6 +1319,11 @@ bool GB_is_cgb(GB_gameboy_t *gb)
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return (gb->model & GB_MODEL_FAMILY_MASK) == GB_MODEL_CGB_FAMILY;
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}
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bool GB_is_cgb_in_cgb_mode(GB_gameboy_t *gb)
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{
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return gb->cgb_mode;
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}
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bool GB_is_sgb(GB_gameboy_t *gb)
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{
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return (gb->model & ~GB_MODEL_PAL_BIT & ~GB_MODEL_NO_SFC_BIT) == GB_MODEL_SGB || (gb->model & ~GB_MODEL_NO_SFC_BIT) == GB_MODEL_SGB2;
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@ -763,6 +763,7 @@ __attribute__((__format__ (__printf__, fmtarg, firstvararg)))
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void GB_init(GB_gameboy_t *gb, GB_model_t model);
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bool GB_is_inited(GB_gameboy_t *gb);
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bool GB_is_cgb(GB_gameboy_t *gb);
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bool GB_is_cgb_in_cgb_mode(GB_gameboy_t *gb);
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bool GB_is_sgb(GB_gameboy_t *gb); // Returns true if the model is SGB or SGB2
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bool GB_is_hle_sgb(GB_gameboy_t *gb); // Returns true if the model is SGB or SGB2 and the SFC/SNES side is HLE'd
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GB_model_t GB_get_model(GB_gameboy_t *gb);
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