Fixed major performence issues in the Cocoa port that affected some Macs, especially when emulating SGB1
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@ -50,6 +50,7 @@ static const vector_float2 rect[] =
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view.delegate = self;
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self.internalView = view;
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view.paused = YES;
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view.enableSetNeedsDisplay = YES;
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vertices = [device newBufferWithBytes:rect
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length:sizeof(rect)
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@ -206,7 +207,7 @@ static const vector_float2 rect[] =
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{
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[super flip];
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dispatch_async(dispatch_get_main_queue(), ^{
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[(MTKView *)self.internalView draw];
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[(MTKView *)self.internalView setNeedsDisplay:YES];
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});
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}
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