Fixing APU bugs, one at a time: Blargg’s dmg_sound 8.2
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@ -213,6 +213,7 @@ void GB_apu_div_event(GB_gameboy_t *gb)
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gb->apu.square_channels[GB_SQUARE_1].sample_length &= 0x7FF;
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gb->apu.square_sweep_countdown = ((gb->io_registers[GB_IO_NR10] >> 4) & 7);
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if (!gb->apu.square_sweep_countdown) gb->apu.square_sweep_countdown = 8;
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}
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}
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}
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@ -474,8 +475,6 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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/* Square channels */
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case GB_IO_NR10:
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gb->apu.square_sweep_countdown = ((value >> 4) & 7);
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if (!gb->apu.square_sweep_countdown) gb->apu.square_sweep_countdown = 8;
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break;
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case GB_IO_NR11:
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@ -554,6 +553,8 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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if (index == GB_SQUARE_1) {
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gb->apu.sweep_enabled = gb->io_registers[GB_IO_NR10] & 0x77;
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gb->apu.square_sweep_countdown = ((gb->io_registers[GB_IO_NR10] >> 4) & 7);
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if (!gb->apu.square_sweep_countdown) gb->apu.square_sweep_countdown = 8;
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}
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/* Note that we don't change the sample just yet! This was verified on hardware. */
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