Palette transfer functions
This commit is contained in:
parent
91a3091b2e
commit
d42cbcdee2
@ -650,7 +650,7 @@ void GB_reset(GB_gameboy_t *gb)
|
|||||||
}
|
}
|
||||||
memset(gb->sgb, 0, sizeof(*gb->sgb));
|
memset(gb->sgb, 0, sizeof(*gb->sgb));
|
||||||
gb->sgb->player_count = 1;
|
gb->sgb->player_count = 1;
|
||||||
GB_sgb_load_default_border(gb);
|
GB_sgb_load_default_data(gb);
|
||||||
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
100
Core/sgb.c
100
Core/sgb.c
@ -1,10 +1,17 @@
|
|||||||
#include "gb.h"
|
#include "gb.h"
|
||||||
|
|
||||||
enum {
|
enum {
|
||||||
MLT_REQ = 0x11,
|
PAL01 = 0x00,
|
||||||
CHR_TRN = 0x13,
|
PAL23 = 0x01,
|
||||||
PCT_TRN = 0x14,
|
PAL03 = 0x02,
|
||||||
MASK_EN = 0x17,
|
PAL12 = 0x03,
|
||||||
|
PAL_SET = 0x0A,
|
||||||
|
PAL_TRN = 0x0B,
|
||||||
|
DATA_SND = 0x0f,
|
||||||
|
MLT_REQ = 0x11,
|
||||||
|
CHR_TRN = 0x13,
|
||||||
|
PCT_TRN = 0x14,
|
||||||
|
MASK_EN = 0x17,
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
@ -15,6 +22,20 @@ typedef enum {
|
|||||||
} mask_mode_t;
|
} mask_mode_t;
|
||||||
|
|
||||||
#define SGB_PACKET_SIZE 16
|
#define SGB_PACKET_SIZE 16
|
||||||
|
static inline void pal_command(GB_gameboy_t *gb, unsigned first, unsigned second)
|
||||||
|
{
|
||||||
|
gb->sgb->effective_palettes[0] = gb->sgb->effective_palettes[4] =
|
||||||
|
gb->sgb->effective_palettes[8] = gb->sgb->effective_palettes[12] =
|
||||||
|
gb->sgb->command[1] | (gb->sgb->command[2] << 8);
|
||||||
|
|
||||||
|
for (unsigned i = 0; i < 3; i++) {
|
||||||
|
gb->sgb->effective_palettes[first * 4 + i + 1] = gb->sgb->command[3 + i * 2] | (gb->sgb->command[4 + i * 2] << 8);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (unsigned i = 0; i < 3; i++) {
|
||||||
|
gb->sgb->effective_palettes[second * 4 + i + 1] = gb->sgb->command[9 + i * 2] | (gb->sgb->command[10 + i * 2] << 8);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static void command_ready(GB_gameboy_t *gb)
|
static void command_ready(GB_gameboy_t *gb)
|
||||||
{
|
{
|
||||||
@ -50,8 +71,46 @@ static void command_ready(GB_gameboy_t *gb)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
switch (gb->sgb->command[0] >> 3) {
|
switch (gb->sgb->command[0] >> 3) {
|
||||||
|
case PAL01:
|
||||||
|
pal_command(gb, 0, 1);
|
||||||
|
break;
|
||||||
|
case PAL23:
|
||||||
|
pal_command(gb, 2, 3);
|
||||||
|
break;
|
||||||
|
case PAL03:
|
||||||
|
pal_command(gb, 0, 3);
|
||||||
|
break;
|
||||||
|
case PAL12:
|
||||||
|
pal_command(gb, 1, 2);
|
||||||
|
break;
|
||||||
|
case PAL_SET:
|
||||||
|
memcpy(&gb->sgb->effective_palettes[0],
|
||||||
|
&gb->sgb->ram_palettes[4 * (gb->sgb->command[1] + (gb->sgb->command[2] & 1) * 0x100)],
|
||||||
|
8);
|
||||||
|
memcpy(&gb->sgb->effective_palettes[4],
|
||||||
|
&gb->sgb->ram_palettes[4 * (gb->sgb->command[3] + (gb->sgb->command[4] & 1) * 0x100)],
|
||||||
|
8);
|
||||||
|
memcpy(&gb->sgb->effective_palettes[8],
|
||||||
|
&gb->sgb->ram_palettes[4 * (gb->sgb->command[5] + (gb->sgb->command[6] & 1) * 0x100)],
|
||||||
|
8);
|
||||||
|
memcpy(&gb->sgb->effective_palettes[12],
|
||||||
|
&gb->sgb->ram_palettes[4 * (gb->sgb->command[7] + (gb->sgb->command[8] & 1) * 0x100)],
|
||||||
|
8);
|
||||||
|
|
||||||
|
if (gb->sgb->command[9] & 0x40) {
|
||||||
|
gb->sgb->mask_mode = MASK_DISABLED;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case PAL_TRN:
|
||||||
|
gb->sgb->vram_transfer_countdown = 2;
|
||||||
|
gb->sgb->tile_transfer = false;
|
||||||
|
gb->sgb->data_transfer = true;
|
||||||
|
gb->sgb->palette_transfer = true;
|
||||||
|
break;
|
||||||
|
case DATA_SND:
|
||||||
|
// Not supported, but used by almost all SGB games for hot patching, so let's mute the warning for this
|
||||||
|
break;
|
||||||
case MLT_REQ:
|
case MLT_REQ:
|
||||||
gb->sgb->player_count = (uint8_t[]){1, 2, 1, 4}[gb->sgb->command[1] & 3];
|
gb->sgb->player_count = (uint8_t[]){1, 2, 1, 4}[gb->sgb->command[1] & 3];
|
||||||
gb->sgb->current_player = gb->sgb->player_count - 1;
|
gb->sgb->current_player = gb->sgb->player_count - 1;
|
||||||
@ -69,6 +128,7 @@ static void command_ready(GB_gameboy_t *gb)
|
|||||||
gb->sgb->vram_transfer_countdown = 2;
|
gb->sgb->vram_transfer_countdown = 2;
|
||||||
gb->sgb->tile_transfer = false;
|
gb->sgb->tile_transfer = false;
|
||||||
gb->sgb->data_transfer = true;
|
gb->sgb->data_transfer = true;
|
||||||
|
gb->sgb->palette_transfer = false;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
GB_log(gb, "Unimplemented SGB command %x: ", gb->sgb->command[0] >> 3);
|
GB_log(gb, "Unimplemented SGB command %x: ", gb->sgb->command[0] >> 3);
|
||||||
@ -77,7 +137,6 @@ static void command_ready(GB_gameboy_t *gb)
|
|||||||
}
|
}
|
||||||
GB_log(gb, "\n");
|
GB_log(gb, "\n");
|
||||||
;
|
;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -192,10 +251,10 @@ void GB_sgb_render(GB_gameboy_t *gb)
|
|||||||
if (!gb->screen || !gb->rgb_encode_callback) return;
|
if (!gb->screen || !gb->rgb_encode_callback) return;
|
||||||
|
|
||||||
uint32_t colors[] = {
|
uint32_t colors[] = {
|
||||||
gb->rgb_encode_callback(gb, 0xf7, 0xe7, 0xc6),
|
convert_rgb15(gb, gb->sgb->effective_palettes[0]),
|
||||||
gb->rgb_encode_callback(gb, 0xd6, 0x8e, 0x49),
|
convert_rgb15(gb, gb->sgb->effective_palettes[1]),
|
||||||
gb->rgb_encode_callback(gb, 0xa6, 0x37, 0x25),
|
convert_rgb15(gb, gb->sgb->effective_palettes[2]),
|
||||||
gb->rgb_encode_callback(gb, 0x33, 0x1e, 0x50)
|
convert_rgb15(gb, gb->sgb->effective_palettes[3]),
|
||||||
};
|
};
|
||||||
|
|
||||||
switch ((mask_mode_t) gb->sgb->mask_mode) {
|
switch ((mask_mode_t) gb->sgb->mask_mode) {
|
||||||
@ -235,19 +294,23 @@ void GB_sgb_render(GB_gameboy_t *gb)
|
|||||||
|
|
||||||
}
|
}
|
||||||
else if (gb->sgb->data_transfer) {
|
else if (gb->sgb->data_transfer) {
|
||||||
for (unsigned tile = 0; tile < 0x88; tile++) {
|
unsigned size = gb->sgb->palette_transfer? 0x100 : 0x88;
|
||||||
|
uint16_t *data = gb->sgb->palette_transfer? gb->sgb->ram_palettes : gb->sgb->pending_border.raw_data;
|
||||||
|
for (unsigned tile = 0; tile < size; tile++) {
|
||||||
unsigned tile_x = (tile % 20) * 8;
|
unsigned tile_x = (tile % 20) * 8;
|
||||||
unsigned tile_y = (tile / 20) * 8;
|
unsigned tile_y = (tile / 20) * 8;
|
||||||
for (unsigned y = 0; y < 0x8; y++) {
|
for (unsigned y = 0; y < 0x8; y++) {
|
||||||
static const uint16_t pixel_to_bits[4] = {0x0000, 0x0080, 0x8000, 0x8080};
|
static const uint16_t pixel_to_bits[4] = {0x0000, 0x0080, 0x8000, 0x8080};
|
||||||
uint16_t *data = &gb->sgb->pending_border.raw_data[tile * 8 + y];
|
|
||||||
*data = 0;
|
*data = 0;
|
||||||
for (unsigned x = 0; x < 8; x++) {
|
for (unsigned x = 0; x < 8; x++) {
|
||||||
*data |= pixel_to_bits[gb->sgb->screen_buffer[(tile_x + x) + (tile_y + y) * 160] & 3] >> x;
|
*data |= pixel_to_bits[gb->sgb->screen_buffer[(tile_x + x) + (tile_y + y) * 160] & 3] >> x;
|
||||||
}
|
}
|
||||||
|
data++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
gb->sgb->border_animation = 64;
|
if (!gb->sgb->palette_transfer) {
|
||||||
|
gb->sgb->border_animation = 64;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -298,15 +361,14 @@ void GB_sgb_render(GB_gameboy_t *gb)
|
|||||||
for (unsigned x = 0; x < 8; x++) {
|
for (unsigned x = 0; x < 8; x++) {
|
||||||
uint8_t color = gb->sgb->border.tiles[(tile & 0xFF) * 64 + (x ^ flip_x) + (y ^ flip_y) * 8] & 0xF;
|
uint8_t color = gb->sgb->border.tiles[(tile & 0xFF) * 64 + (x ^ flip_x) + (y ^ flip_y) * 8] & 0xF;
|
||||||
if (color == 0 && gb_area) continue;
|
if (color == 0 && gb_area) continue;
|
||||||
gb->screen[tile_x * 8 + x + (tile_y * 8 + y) * 0x100] =
|
gb->screen[tile_x * 8 + x + (tile_y * 8 + y) * 0x100] = border_colors[palette * 16 + color];
|
||||||
border_colors[palette * 16 + color];
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GB_sgb_load_default_border(GB_gameboy_t *gb)
|
void GB_sgb_load_default_data(GB_gameboy_t *gb)
|
||||||
{
|
{
|
||||||
|
|
||||||
#include "sgb_border.inc"
|
#include "sgb_border.inc"
|
||||||
@ -314,7 +376,6 @@ void GB_sgb_load_default_border(GB_gameboy_t *gb)
|
|||||||
memcpy(gb->sgb->border.map, tilemap, sizeof(tilemap));
|
memcpy(gb->sgb->border.map, tilemap, sizeof(tilemap));
|
||||||
memcpy(gb->sgb->border.palette, palette, sizeof(palette));
|
memcpy(gb->sgb->border.palette, palette, sizeof(palette));
|
||||||
|
|
||||||
|
|
||||||
/* Expend tileset */
|
/* Expend tileset */
|
||||||
for (unsigned tile = 0; tile < sizeof(tiles) / 32; tile++) {
|
for (unsigned tile = 0; tile < sizeof(tiles) / 32; tile++) {
|
||||||
for (unsigned y = 0; y < 8; y++) {
|
for (unsigned y = 0; y < 8; y++) {
|
||||||
@ -327,4 +388,9 @@ void GB_sgb_load_default_border(GB_gameboy_t *gb)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
gb->sgb->effective_palettes[0] = 0x639E;
|
||||||
|
gb->sgb->effective_palettes[1] = 0x263A;
|
||||||
|
gb->sgb->effective_palettes[2] = 0x10D4;
|
||||||
|
gb->sgb->effective_palettes[3] = 0x2866;
|
||||||
}
|
}
|
||||||
|
11
Core/sgb.h
11
Core/sgb.h
@ -24,9 +24,11 @@ struct GB_sgb_s {
|
|||||||
/* Mask */
|
/* Mask */
|
||||||
uint8_t mask_mode;
|
uint8_t mask_mode;
|
||||||
|
|
||||||
/* Border */
|
/* Data Transfer */
|
||||||
uint8_t vram_transfer_countdown;
|
uint8_t vram_transfer_countdown;
|
||||||
bool tile_transfer, tile_transfer_high, data_transfer;
|
bool tile_transfer, tile_transfer_high, data_transfer, palette_transfer;
|
||||||
|
|
||||||
|
/* Border */
|
||||||
struct {
|
struct {
|
||||||
uint8_t tiles[0x100 * 8 * 8]; /* High nibble not used*/
|
uint8_t tiles[0x100 * 8 * 8]; /* High nibble not used*/
|
||||||
union {
|
union {
|
||||||
@ -39,11 +41,14 @@ struct GB_sgb_s {
|
|||||||
} border, pending_border;
|
} border, pending_border;
|
||||||
uint8_t border_animation;
|
uint8_t border_animation;
|
||||||
|
|
||||||
|
/* Colorization */
|
||||||
|
uint16_t effective_palettes[4 * 4];
|
||||||
|
uint16_t ram_palettes[4 * 512];
|
||||||
};
|
};
|
||||||
|
|
||||||
void GB_sgb_write(GB_gameboy_t *gb, uint8_t value);
|
void GB_sgb_write(GB_gameboy_t *gb, uint8_t value);
|
||||||
void GB_sgb_render(GB_gameboy_t *gb);
|
void GB_sgb_render(GB_gameboy_t *gb);
|
||||||
void GB_sgb_load_default_border(GB_gameboy_t *gb);
|
void GB_sgb_load_default_data(GB_gameboy_t *gb);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user