Palette transfer functions

This commit is contained in:
Lior Halphon 2018-11-16 19:11:21 +02:00
parent 91a3091b2e
commit d42cbcdee2
3 changed files with 93 additions and 22 deletions

View File

@ -650,7 +650,7 @@ void GB_reset(GB_gameboy_t *gb)
}
memset(gb->sgb, 0, sizeof(*gb->sgb));
gb->sgb->player_count = 1;
GB_sgb_load_default_border(gb);
GB_sgb_load_default_data(gb);
}
else {

View File

@ -1,10 +1,17 @@
#include "gb.h"
enum {
MLT_REQ = 0x11,
CHR_TRN = 0x13,
PCT_TRN = 0x14,
MASK_EN = 0x17,
PAL01 = 0x00,
PAL23 = 0x01,
PAL03 = 0x02,
PAL12 = 0x03,
PAL_SET = 0x0A,
PAL_TRN = 0x0B,
DATA_SND = 0x0f,
MLT_REQ = 0x11,
CHR_TRN = 0x13,
PCT_TRN = 0x14,
MASK_EN = 0x17,
};
typedef enum {
@ -15,6 +22,20 @@ typedef enum {
} mask_mode_t;
#define SGB_PACKET_SIZE 16
static inline void pal_command(GB_gameboy_t *gb, unsigned first, unsigned second)
{
gb->sgb->effective_palettes[0] = gb->sgb->effective_palettes[4] =
gb->sgb->effective_palettes[8] = gb->sgb->effective_palettes[12] =
gb->sgb->command[1] | (gb->sgb->command[2] << 8);
for (unsigned i = 0; i < 3; i++) {
gb->sgb->effective_palettes[first * 4 + i + 1] = gb->sgb->command[3 + i * 2] | (gb->sgb->command[4 + i * 2] << 8);
}
for (unsigned i = 0; i < 3; i++) {
gb->sgb->effective_palettes[second * 4 + i + 1] = gb->sgb->command[9 + i * 2] | (gb->sgb->command[10 + i * 2] << 8);
}
}
static void command_ready(GB_gameboy_t *gb)
{
@ -50,8 +71,46 @@ static void command_ready(GB_gameboy_t *gb)
return;
}
switch (gb->sgb->command[0] >> 3) {
case PAL01:
pal_command(gb, 0, 1);
break;
case PAL23:
pal_command(gb, 2, 3);
break;
case PAL03:
pal_command(gb, 0, 3);
break;
case PAL12:
pal_command(gb, 1, 2);
break;
case PAL_SET:
memcpy(&gb->sgb->effective_palettes[0],
&gb->sgb->ram_palettes[4 * (gb->sgb->command[1] + (gb->sgb->command[2] & 1) * 0x100)],
8);
memcpy(&gb->sgb->effective_palettes[4],
&gb->sgb->ram_palettes[4 * (gb->sgb->command[3] + (gb->sgb->command[4] & 1) * 0x100)],
8);
memcpy(&gb->sgb->effective_palettes[8],
&gb->sgb->ram_palettes[4 * (gb->sgb->command[5] + (gb->sgb->command[6] & 1) * 0x100)],
8);
memcpy(&gb->sgb->effective_palettes[12],
&gb->sgb->ram_palettes[4 * (gb->sgb->command[7] + (gb->sgb->command[8] & 1) * 0x100)],
8);
if (gb->sgb->command[9] & 0x40) {
gb->sgb->mask_mode = MASK_DISABLED;
}
break;
case PAL_TRN:
gb->sgb->vram_transfer_countdown = 2;
gb->sgb->tile_transfer = false;
gb->sgb->data_transfer = true;
gb->sgb->palette_transfer = true;
break;
case DATA_SND:
// Not supported, but used by almost all SGB games for hot patching, so let's mute the warning for this
break;
case MLT_REQ:
gb->sgb->player_count = (uint8_t[]){1, 2, 1, 4}[gb->sgb->command[1] & 3];
gb->sgb->current_player = gb->sgb->player_count - 1;
@ -69,6 +128,7 @@ static void command_ready(GB_gameboy_t *gb)
gb->sgb->vram_transfer_countdown = 2;
gb->sgb->tile_transfer = false;
gb->sgb->data_transfer = true;
gb->sgb->palette_transfer = false;
break;
default:
GB_log(gb, "Unimplemented SGB command %x: ", gb->sgb->command[0] >> 3);
@ -77,7 +137,6 @@ static void command_ready(GB_gameboy_t *gb)
}
GB_log(gb, "\n");
;
}
}
@ -192,10 +251,10 @@ void GB_sgb_render(GB_gameboy_t *gb)
if (!gb->screen || !gb->rgb_encode_callback) return;
uint32_t colors[] = {
gb->rgb_encode_callback(gb, 0xf7, 0xe7, 0xc6),
gb->rgb_encode_callback(gb, 0xd6, 0x8e, 0x49),
gb->rgb_encode_callback(gb, 0xa6, 0x37, 0x25),
gb->rgb_encode_callback(gb, 0x33, 0x1e, 0x50)
convert_rgb15(gb, gb->sgb->effective_palettes[0]),
convert_rgb15(gb, gb->sgb->effective_palettes[1]),
convert_rgb15(gb, gb->sgb->effective_palettes[2]),
convert_rgb15(gb, gb->sgb->effective_palettes[3]),
};
switch ((mask_mode_t) gb->sgb->mask_mode) {
@ -235,19 +294,23 @@ void GB_sgb_render(GB_gameboy_t *gb)
}
else if (gb->sgb->data_transfer) {
for (unsigned tile = 0; tile < 0x88; tile++) {
unsigned size = gb->sgb->palette_transfer? 0x100 : 0x88;
uint16_t *data = gb->sgb->palette_transfer? gb->sgb->ram_palettes : gb->sgb->pending_border.raw_data;
for (unsigned tile = 0; tile < size; tile++) {
unsigned tile_x = (tile % 20) * 8;
unsigned tile_y = (tile / 20) * 8;
for (unsigned y = 0; y < 0x8; y++) {
static const uint16_t pixel_to_bits[4] = {0x0000, 0x0080, 0x8000, 0x8080};
uint16_t *data = &gb->sgb->pending_border.raw_data[tile * 8 + y];
*data = 0;
for (unsigned x = 0; x < 8; x++) {
*data |= pixel_to_bits[gb->sgb->screen_buffer[(tile_x + x) + (tile_y + y) * 160] & 3] >> x;
}
data++;
}
}
gb->sgb->border_animation = 64;
if (!gb->sgb->palette_transfer) {
gb->sgb->border_animation = 64;
}
}
}
}
@ -298,15 +361,14 @@ void GB_sgb_render(GB_gameboy_t *gb)
for (unsigned x = 0; x < 8; x++) {
uint8_t color = gb->sgb->border.tiles[(tile & 0xFF) * 64 + (x ^ flip_x) + (y ^ flip_y) * 8] & 0xF;
if (color == 0 && gb_area) continue;
gb->screen[tile_x * 8 + x + (tile_y * 8 + y) * 0x100] =
border_colors[palette * 16 + color];
gb->screen[tile_x * 8 + x + (tile_y * 8 + y) * 0x100] = border_colors[palette * 16 + color];
}
}
}
}
}
void GB_sgb_load_default_border(GB_gameboy_t *gb)
void GB_sgb_load_default_data(GB_gameboy_t *gb)
{
#include "sgb_border.inc"
@ -314,7 +376,6 @@ void GB_sgb_load_default_border(GB_gameboy_t *gb)
memcpy(gb->sgb->border.map, tilemap, sizeof(tilemap));
memcpy(gb->sgb->border.palette, palette, sizeof(palette));
/* Expend tileset */
for (unsigned tile = 0; tile < sizeof(tiles) / 32; tile++) {
for (unsigned y = 0; y < 8; y++) {
@ -327,4 +388,9 @@ void GB_sgb_load_default_border(GB_gameboy_t *gb)
}
}
}
gb->sgb->effective_palettes[0] = 0x639E;
gb->sgb->effective_palettes[1] = 0x263A;
gb->sgb->effective_palettes[2] = 0x10D4;
gb->sgb->effective_palettes[3] = 0x2866;
}

View File

@ -24,9 +24,11 @@ struct GB_sgb_s {
/* Mask */
uint8_t mask_mode;
/* Border */
/* Data Transfer */
uint8_t vram_transfer_countdown;
bool tile_transfer, tile_transfer_high, data_transfer;
bool tile_transfer, tile_transfer_high, data_transfer, palette_transfer;
/* Border */
struct {
uint8_t tiles[0x100 * 8 * 8]; /* High nibble not used*/
union {
@ -39,11 +41,14 @@ struct GB_sgb_s {
} border, pending_border;
uint8_t border_animation;
/* Colorization */
uint16_t effective_palettes[4 * 4];
uint16_t ram_palettes[4 * 512];
};
void GB_sgb_write(GB_gameboy_t *gb, uint8_t value);
void GB_sgb_render(GB_gameboy_t *gb);
void GB_sgb_load_default_border(GB_gameboy_t *gb);
void GB_sgb_load_default_data(GB_gameboy_t *gb);
#endif