More accurate emulation of LCDC.0
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@ -366,11 +366,8 @@ static void render_pixel_if_possible(GB_gameboy_t *gb)
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bg_enabled = true;
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}
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if (!bg_enabled) {
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gb->screen[gb->position_in_line + gb->current_line * WIDTH] = gb->rgb_encode_callback(gb, 0xFF, 0xFF, 0xFF);
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}
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else {
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uint8_t pixel = fifo_item->pixel;
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{
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uint8_t pixel = bg_enabled? fifo_item->pixel : 0;
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if (pixel && bg_priority) {
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draw_oam = false;
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}
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