Updated version to 0.11, updated README
This commit is contained in:
parent
81662e954b
commit
d9dfbcd199
2
Makefile
2
Makefile
@ -21,7 +21,7 @@ ifeq ($(MAKECMDGOALS),)
|
|||||||
MAKECMDGOALS := $(DEFAULT)
|
MAKECMDGOALS := $(DEFAULT)
|
||||||
endif
|
endif
|
||||||
|
|
||||||
VERSION := 0.10.1
|
VERSION := 0.11
|
||||||
export VERSION
|
export VERSION
|
||||||
CONF ?= debug
|
CONF ?= debug
|
||||||
|
|
||||||
|
18
README.md
18
README.md
@ -1,28 +1,28 @@
|
|||||||
# SameBoy
|
# SameBoy
|
||||||
|
|
||||||
SameBoy is an open source Gameboy (DMG) and Gameboy Color (CGB) emulator, written in portable C. It has a native Cocoa frontend for OS X, an experimental SDL frontend for other operating systems, and a libretro core. It also includes a text-based debugger with an expression evaluator. Visit [the website](https://sameboy.github.io/).
|
SameBoy is an open source Game Boy (DMG) and Game Boy Color (CGB) emulator, written in portable C. It has a native Cocoa frontend for macOS, an SDL frontend for other operating systems, and a libretro core. It also includes a text-based debugger with an expression evaluator. Visit [the website](https://sameboy.github.io/).
|
||||||
|
|
||||||
## Features
|
## Features
|
||||||
Features common to both Cocoa and SDL versions:
|
Features common to both Cocoa and SDL versions:
|
||||||
* Supports Gameboy (DMG) and Gameboy Color (CGB) emulation
|
* Supports Game Boy (DMG) and Game Boy Color (CGB) emulation
|
||||||
* Lets you choose the model you want to emulate regardless of ROM
|
* Lets you choose the model you want to emulate regardless of ROM
|
||||||
* High quality 96KHz audio
|
* High quality 96KHz audio
|
||||||
* Battery save support
|
* Battery save support
|
||||||
* Save states
|
* Save states
|
||||||
* Includes open source DMG and CGB boot ROMs:
|
* Includes open source DMG and CGB boot ROMs:
|
||||||
* Complete support for (and documentation of) *all* game-specific palettes in the CGB boot ROM, for accurate emulation of Gameboy games on a Gameboy Color
|
* Complete support for (and documentation of) *all* game-specific palettes in the CGB boot ROM, for accurate emulation of Game Boy games on a Game Boy Color
|
||||||
* Supports manual palette selection with key combinations, with 4 additional new palettes (A + B + direction)
|
* Supports manual palette selection with key combinations, with 4 additional new palettes (A + B + direction)
|
||||||
* Supports palette selection in a CGB game, forcing it to run in 'paletted' DMG mode, if ROM allows doing so.
|
* Supports palette selection in a CGB game, forcing it to run in 'paletted' DMG mode, if ROM allows doing so.
|
||||||
* Support for games with a non-Nintendo logo in the header
|
* Support for games with a non-Nintendo logo in the header
|
||||||
* No long animation in the DMG boot
|
* No long animation in the DMG boot
|
||||||
* Advanced text-based debugger with an expression evaluator, disassembler, conditional breakpoints, conditional watchpoints, backtracing and other features
|
* Advanced text-based debugger with an expression evaluator, disassembler, conditional breakpoints, conditional watchpoints, backtracing and other features
|
||||||
|
* Extremely high accuracy
|
||||||
* Emulates [PCM_12 and PCM_34 registers](https://github.com/LIJI32/GBVisualizer)
|
* Emulates [PCM_12 and PCM_34 registers](https://github.com/LIJI32/GBVisualizer)
|
||||||
* Emulates LCD timing effects, supporting the Demotronic trick, [GBVideoPlayer](https://github.com/LIJI32/GBVideoPlayer) and other tech demos
|
* T-cycle accurate emulation of LCD timing effects, supporting the Demotronic trick, Prehistorik Man, [GBVideoPlayer](https://github.com/LIJI32/GBVideoPlayer) and other tech demos
|
||||||
* Extermely high accuracy
|
|
||||||
* Real time clock emulation
|
* Real time clock emulation
|
||||||
* Retina/High DPI display support, allowing a wider range of scaling factors without artifacts
|
* Retina/High DPI display support, allowing a wider range of scaling factors without artifacts
|
||||||
* Optional frame blending (Requires OpenGL 3.2 or later)
|
* Optional frame blending (Requires OpenGL 3.2 or later)
|
||||||
* Several [scaling algorithms](https://sameboy.github.io/scaling/) (Including exclusive algorithms like OmniScale and Anti-aliased Scale2x; Requires OpenGL 3.2 or later)
|
* Several [scaling algorithms](https://sameboy.github.io/scaling/) (Including exclusive algorithms like OmniScale and Anti-aliased Scale2x; Requires OpenGL 3.2 or later or Metal)
|
||||||
|
|
||||||
Features currently supported only with the Cocoa version:
|
Features currently supported only with the Cocoa version:
|
||||||
* Native Cocoa interface, with support for all system-wide features, such as drag-and-drop and smart titlebars
|
* Native Cocoa interface, with support for all system-wide features, such as drag-and-drop and smart titlebars
|
||||||
@ -31,7 +31,7 @@ Features currently supported only with the Cocoa version:
|
|||||||
[Read more](https://sameboy.github.io/features/).
|
[Read more](https://sameboy.github.io/features/).
|
||||||
|
|
||||||
## Compatibility
|
## Compatibility
|
||||||
SameBoy passes many of [blargg's test ROMs](http://gbdev.gg8.se/wiki/articles/Test_ROMs#Blargg.27s_tests), as well as 77 out of 78 of [mooneye-gb's](https://github.com/Gekkio/mooneye-gb) tests (Some tests require the original boot ROMs). SameBoy should work with most games and demos, please [report](https://github.com/LIJI32/SameBoy/issues/new) any broken ROM. The latest results for SameBoy's automatic tester are available [here](https://sameboy.github.io/automation/).
|
SameBoy passes all of [blargg's test ROMs](http://gbdev.gg8.se/wiki/articles/Test_ROMs#Blargg.27s_tests), all of [mooneye-gb's](https://github.com/Gekkio/mooneye-gb) tests (Some tests require the original boot ROMs), and all of [Wilbert Pol's tests](https://github.com/wilbertpol/mooneye-gb/tree/master/tests/acceptance). SameBoy should work with most games and demos, please [report](https://github.com/LIJI32/SameBoy/issues/new) any broken ROM. The latest results for SameBoy's automatic tester are available [here](https://sameboy.github.io/automation/).
|
||||||
|
|
||||||
## Compilation
|
## Compilation
|
||||||
SameBoy requires the following tools and libraries to build:
|
SameBoy requires the following tools and libraries to build:
|
||||||
@ -44,8 +44,8 @@ SameBoy requires the following tools and libraries to build:
|
|||||||
On Windows, SameBoy also requires:
|
On Windows, SameBoy also requires:
|
||||||
* Visual Studio (For headers, etc.)
|
* Visual Studio (For headers, etc.)
|
||||||
* [GnuWin](http://gnuwin32.sourceforge.net/)
|
* [GnuWin](http://gnuwin32.sourceforge.net/)
|
||||||
* Running vcvars32 before running make. Make sure all required tools and libraries are in %PATH% and %lib%, repsectively.
|
* Running vcvars32 before running make. Make sure all required tools and libraries are in %PATH% and %lib%, respectively.
|
||||||
|
|
||||||
To compile, simply run `make`. The targets are cocoa (Default for OS X), sdl (Default for everything else), libretro, bootroms and tester. You may also specify CONF=debug (default), CONF=release or CONF=native_release to control optimization and symbols. native_release is faster than release, but is optimized to the host's CPU and therefore is not portable. You may set BOOTROMS_DIR=... to a directory containing precompiled dmg_boot.bin and cgb_boot.bin files, otherwise the build system will compile and use SameBoy's own boot ROMs.
|
To compile, simply run `make`. The targets are cocoa (Default for macOS), sdl (Default for everything else), libretro, bootroms and tester. You may also specify CONF=debug (default), CONF=release or CONF=native_release to control optimization and symbols. native_release is faster than release, but is optimized to the host's CPU and therefore is not portable. You may set BOOTROMS_DIR=... to a directory containing precompiled dmg_boot.bin and cgb_boot.bin files, otherwise the build system will compile and use SameBoy's own boot ROMs.
|
||||||
|
|
||||||
SameBoy was compiled and tested on macOS, Ubuntu and 32-bit Windows 7.
|
SameBoy was compiled and tested on macOS, Ubuntu and 32-bit Windows 7.
|
||||||
|
Loading…
Reference in New Issue
Block a user