set sample rate to 44100 on WIIU
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@ -6,7 +6,12 @@
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#include <signal.h>
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#include <signal.h>
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#include <stdarg.h>
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#include <stdarg.h>
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#ifndef WIIU
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#define AUDIO_FREQUENCY 384000
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#define AUDIO_FREQUENCY 384000
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#else
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#define AUDIO_FREQUENCY 44100
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#endif
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#define FRAME_RATE (0x400000 / 70224.0)
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#define FRAME_RATE (0x400000 / 70224.0)
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#ifdef _WIN32
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#ifdef _WIN32
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@ -54,7 +59,6 @@ signed short soundbuf[1024 * 2];
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char retro_system_directory[4096];
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char retro_system_directory[4096];
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char retro_save_directory[4096];
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char retro_save_directory[4096];
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char retro_game_path[4096];
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char retro_game_path[4096];
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int RLOOP=1;
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GB_gameboy_t gb;
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GB_gameboy_t gb;
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extern const unsigned char dmg_boot[], cgb_boot[], agb_boot[];
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extern const unsigned char dmg_boot[], cgb_boot[], agb_boot[];
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