Updated change log and incremented version to 0.3
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# Change Log
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## Version 0.3
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### New/Improved Features
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* New debugger command: cartridge (alias: mbc) shows information about the cartridge and the current status of the MBC
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* Experimental debugger command: sld (Short for Stack Leak Detection) behaves similarly to finish, but stops if a stack leak or stack overflow is detected
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* The Cocoa port now allows configuring controls
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### Accuracy Improvements/Fixes
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* ROM banks now wrap (Fixes game: Pocket Monster Adventures (Bootleg))
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* Fixed incorrect DMA behavior, DMA might fail for specific source addresses (Fixes game: The Smurfs 3)
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* Timer registers were counting too slow in CGB double speed mode
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* Corrected read behavior of the HDMA5 register (Fixes game: A Bug's Life in CGB mode)
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* Fixed a bug with the CGB boot ROM that prevented initialization of the wave RAM
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* The CGB boot ROM now loads the DMG tilemap for specific games, just like the original ROM (Fixes game: X (intro animation))
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* Fixed a bug where audio channel 3 was playing silently while it should have been muted.
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### Bug Fixes
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* Debugger's finish command now behaves correctly when interrupts are involved
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* Corrected the description for the breakpoint command
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* Sameboy will not create save files for ROMs without cartridge RAM or RTC, even if they report having a battery, preventing 0-bytes save files
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## Version 0.2
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### New/Improved Features
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* Support for multiple breakpoints
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