From e29246fd914b340b2408ae85059c61293c76f7fd Mon Sep 17 00:00:00 2001 From: Lior Halphon Date: Fri, 28 Feb 2020 18:28:47 +0200 Subject: [PATCH] Window tile is reset on WX trigger --- Core/display.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Core/display.c b/Core/display.c index d6acaf3..9aaf40b 100644 --- a/Core/display.c +++ b/Core/display.c @@ -853,7 +853,6 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles) (gb->current_line != 0 && gb->io_registers[GB_IO_WY] == gb->current_line - 1))) { gb->wy_triggered = true; } - gb->window_tile_x = 0; gb->oam_write_blocked = GB_is_cgb(gb) && !gb->cgb_double_speed; gb->accessed_oam_row = 0; @@ -961,6 +960,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles) gb->window_y++; if (gb->io_registers[GB_IO_WX] != 166) { gb->wx_triggered = true; + gb->window_tile_x = 0; fifo_clear(&gb->bg_fifo); gb->bg_fifo_paused = true; gb->oam_fifo_paused = true;