Fix a potential crash/corruption when modifying cheats
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@ -200,7 +200,7 @@ void GB_update_cheat(GB_gameboy_t *gb, const GB_cheat_t *_cheat, const char *des
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GB_cheat_hash_t **hash = &gb->cheat_hash[hash_addr(cheat->address)];
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GB_cheat_hash_t **hash = &gb->cheat_hash[hash_addr(cheat->address)];
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for (unsigned i = 0; i < (*hash)->size; i++) {
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for (unsigned i = 0; i < (*hash)->size; i++) {
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if ((*hash)->cheats[i] == cheat) {
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if ((*hash)->cheats[i] == cheat) {
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(*hash)->cheats[i] = (*hash)->cheats[(*hash)->size--];
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(*hash)->cheats[i] = (*hash)->cheats[--(*hash)->size];
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if ((*hash)->size == 0) {
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if ((*hash)->size == 0) {
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free(*hash);
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free(*hash);
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*hash = NULL;
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*hash = NULL;
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