diff --git a/README.md b/README.md index 2e049e4..e80a92d 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # SameBoy -SameBoy is an open source Gameboy (DMG) and Gameboy Color (CGB) emulator, written in portable C. It has a native Cocoa frontend for OS X, an incomplete experimental SDL frontend for other operating systems, and a libretro core. It also includes a text-based debugger with an expression evaluator. Visit [the website](https://sameboy.github.io/). +SameBoy is an open source Gameboy (DMG) and Gameboy Color (CGB) emulator, written in portable C. It has a native Cocoa frontend for OS X, an experimental SDL frontend for other operating systems, and a libretro core. It also includes a text-based debugger with an expression evaluator. Visit [the website](https://sameboy.github.io/). ## Features Features common to both Cocoa and SDL versions: @@ -20,12 +20,12 @@ Features common to both Cocoa and SDL versions: * Emulates LCD timing effects, supporting the Demotronic trick, [GBVideoPlayer](https://github.com/LIJI32/GBVideoPlayer) and other tech demos * Extermely high accuracy * Real time clock emulation + * Retina/High DPI display support, allowing a wider range of scaling factors without artifacts + * Optional frame blending (Requires OpenGL 3.2 or later) + * Several [scaling algorithms](https://sameboy.github.io/scaling/) (Including exclusive algorithms like OmniScale and Anti-aliased Scale2x; Requires OpenGL 3.2 or later) Features currently supported only with the Cocoa version: * Native Cocoa interface, with support for all system-wide features, such as drag-and-drop and smart titlebars - * Retina display support, allowing a wider range of scaling factors without artifacts - * Optional frame blending - * Several [scaling algorithms](https://sameboy.github.io/scaling/) (Including exclusive algorithms like OmniScale and Anti-aliased Scale2x) * GameBoy Camera support [Read more](https://sameboy.github.io/features/).