Add TODO
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@ -678,6 +678,7 @@ static inline uint8_t vram_read(GB_gameboy_t *gb, uint16_t addr)
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if (unlikely(gb->dma_current_dest <= 0xa0 && gb->dma_current_dest > 0 && (gb->dma_current_src & 0xE000) == 0x8000)) { // TODO: what happens in the last and first M cycles?
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// DMAing from VRAM!
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/* TODO: AGS has its own, very different pattern, but AGS is not currently a supported model */
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/* TODO: Research this when researching odd modes */
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if (GB_is_cgb(gb)) {
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if (gb->dma_ppu_vram_conflict) {
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addr = (gb->dma_ppu_vram_conflict_addr & 0x1FFF) | (addr & 0x2000);
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