The fetcher state machine advances even while handling an object
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@ -761,6 +761,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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GB_STATE(gb, display, 38);
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GB_STATE(gb, display, 39);
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GB_STATE(gb, display, 40);
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GB_STATE(gb, display, 41);
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}
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@ -956,8 +957,16 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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}
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}
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gb->cycles_for_line += 4;
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GB_SLEEP(gb, display, 20, 4);
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advance_fetcher_state_machine(gb);
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gb->cycles_for_line++;
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GB_SLEEP(gb, display, 41, 1);
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if (gb->object_fetch_aborted) {
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goto abort_fetching_object;
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}
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advance_fetcher_state_machine(gb);
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gb->cycles_for_line += 3;
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GB_SLEEP(gb, display, 20, 3);
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if (gb->object_fetch_aborted) {
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goto abort_fetching_object;
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}
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