From f0e772ca977b148a8a695ffc79ad0e5a3c6b4aac Mon Sep 17 00:00:00 2001 From: Lior Halphon Date: Fri, 22 Dec 2017 21:58:31 +0200 Subject: [PATCH] Fixed: Loading states in DMG mode results in a black screen --- Core/display.c | 2 +- Core/save_state.c | 5 +++++ 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/Core/display.c b/Core/display.c index 4466e34..f9533ba 100755 --- a/Core/display.c +++ b/Core/display.c @@ -279,7 +279,7 @@ uint32_t GB_convert_rgb15(GB_gameboy_t *gb, uint16_t color) void GB_palette_changed(GB_gameboy_t *gb, bool background_palette, uint8_t index) { - if (!gb->rgb_encode_callback) return; + if (!gb->rgb_encode_callback || !gb->is_cgb) return; uint8_t *palette_data = background_palette? gb->background_palettes_data : gb->sprite_palettes_data; uint16_t color = palette_data[index & ~1] | (palette_data[index | 1] << 8); diff --git a/Core/save_state.c b/Core/save_state.c index 24604c1..933b417 100644 --- a/Core/save_state.c +++ b/Core/save_state.c @@ -303,6 +303,11 @@ int GB_load_state_from_buffer(GB_gameboy_t *gb, const uint8_t *buffer, size_t le gb->rumble_callback(gb, gb->rumble_state); } + for (unsigned i = 0; i < 32; i++) { + GB_palette_changed(gb, false, i * 2); + GB_palette_changed(gb, true, i * 2); + } + return 0; }