Operators priorities were inverted!

This commit is contained in:
Lior Halphon 2016-07-13 23:51:46 +03:00
parent 46714108ac
commit f6b10ed439
1 changed files with 2 additions and 2 deletions

View File

@ -175,7 +175,7 @@ static struct {
{">=", 3, greater_equals}, {">=", 3, greater_equals},
{">", 3, greater}, {">", 3, greater},
{"==", 3, equals}, {"==", 3, equals},
{"=", 4, NULL, assign}, {"=", -1, NULL, assign},
{"!=", 3, different}, {"!=", 3, different},
}; };
@ -327,7 +327,7 @@ uint16_t debugger_evaluate(GB_gameboy_t *gb, const char *string,
for (int j = 0; j < sizeof(operators) / sizeof(operators[0]); j++) { for (int j = 0; j < sizeof(operators) / sizeof(operators[0]); j++) {
if (strlen(operators[j].string) > length - i) continue; // Operator too big. if (strlen(operators[j].string) > length - i) continue; // Operator too big.
// Priority higher than what we already have. // Priority higher than what we already have.
if (operator_index != -1 && operators[operator_index].priority > operators[j].priority) continue; if (operator_index != -1 && operators[operator_index].priority < operators[j].priority) continue;
unsigned long operator_length = strlen(operators[j].string); unsigned long operator_length = strlen(operators[j].string);
if (memcmp(string + i, operators[j].string, operator_length) == 0) { if (memcmp(string + i, operators[j].string, operator_length) == 0) {
// Found an operator! // Found an operator!