Improved emulation of channel 3 wave RAM read glitch
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parent
e9629407a5
commit
f866441481
18
Core/apu.c
18
Core/apu.c
@ -598,10 +598,19 @@ void GB_apu_run(GB_gameboy_t *gb)
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gb->apu.apu_cycles = 0;
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if (!cycles) return;
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if (unlikely(gb->apu.wave_channel.delayed_bugged_read)) {
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gb->apu.wave_channel.delayed_bugged_read = false;
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if (unlikely(gb->apu.wave_channel.bugged_read_countdown)) {
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uint8_t cycles_left = cycles;
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while (cycles_left) {
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cycles_left--;
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if (--gb->apu.wave_channel.bugged_read_countdown == 0) {
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gb->apu.wave_channel.current_sample_byte =
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gb->io_registers[GB_IO_WAV_START + (gb->address_bus & 0xF)];
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if (gb->apu.is_active[GB_WAVE]) {
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update_wave_sample(gb, 0);
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}
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break;
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}
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}
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}
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bool start_ch4 = false;
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@ -707,12 +716,15 @@ void GB_apu_run(GB_gameboy_t *gb)
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gb->io_registers[GB_IO_WAV_START + (gb->address_bus & 0xF)];
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}
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else {
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gb->apu.wave_channel.delayed_bugged_read = true;
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gb->apu.wave_channel.bugged_read_countdown = 1;
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}
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}
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if (cycles_left) {
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gb->apu.wave_channel.sample_countdown -= cycles_left;
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}
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if (gb->apu.wave_channel.sample_countdown == 0) {
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gb->apu.wave_channel.bugged_read_countdown = 2;
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}
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}
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// The noise channel can step even if inactive on the DMG
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@ -102,7 +102,7 @@ typedef struct
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uint8_t current_sample_byte; // Current sample byte.
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bool wave_form_just_read;
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bool pulsed;
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bool delayed_bugged_read;
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uint8_t bugged_read_countdown;
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} wave_channel;
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struct {
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