Symbolicate LDH instructions
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@ -506,7 +506,7 @@ static void call_a16(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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{
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(*pc)++;
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(*pc)++;
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uint16_t addr = GB_read_memory(gb, *pc) | (GB_read_memory(gb, *pc + 1) << 8);
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uint16_t addr = GB_read_memory(gb, *pc) | (GB_read_memory(gb, *pc + 1) << 8);
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const char *symbol = GB_debugger_name_for_address(gb, addr);
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const char *symbol = GB_debugger_name_for_address(gb, 0xff00 + addr);
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if (symbol) {
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if (symbol) {
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GB_log(gb, "CALL %s ; =$%04x\n", symbol, addr);
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GB_log(gb, "CALL %s ; =$%04x\n", symbol, addr);
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}
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}
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@ -519,15 +519,27 @@ static void call_a16(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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static void ld_da8_a(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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static void ld_da8_a(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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{
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(*pc)++;
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(*pc)++;
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uint8_t temp = GB_read_memory(gb, (*pc)++);
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uint8_t addr = GB_read_memory(gb, (*pc)++);
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GB_log(gb, "LDH [$%02x], a\n", temp);
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const char *symbol = GB_debugger_name_for_address(gb, 0xff00 + addr);
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if (symbol) {
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GB_log(gb, "LDH [%s & $FF], a ; =$%02x\n", symbol, addr);
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}
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else {
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GB_log(gb, "LDH [$%02x], a\n", addr);
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}
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}
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}
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static void ld_a_da8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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static void ld_a_da8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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{
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(*pc)++;
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(*pc)++;
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uint8_t temp = GB_read_memory(gb, (*pc)++);
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uint8_t addr = GB_read_memory(gb, (*pc)++);
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GB_log(gb, "LDH a, [$%02x]\n", temp);
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const char *symbol = GB_debugger_name_for_address(gb, 0xff00 + addr);
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if (symbol) {
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GB_log(gb, "LDH a, [%s & $FF] ; =$%02x\n", symbol, addr);
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}
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else {
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GB_log(gb, "LDH a, [$%02x]\n", addr);
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}
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}
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}
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static void ld_dc_a(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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static void ld_dc_a(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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