disable this for now
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@ -82,7 +82,7 @@ static bool geometry_updated = false;
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static bool sameboy_dual = false;
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static bool sameboy_dual = false;
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static bool link_cable_emulation = false;
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static bool link_cable_emulation = false;
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static bool infrared_emulation = false;
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/*static bool infrared_emulation = false;*/
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signed short soundbuf[1024 * 2];
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signed short soundbuf[1024 * 2];
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@ -203,7 +203,7 @@ static const struct retro_variable vars[] = {
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static const struct retro_variable vars_sameboy_dual[] = {
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static const struct retro_variable vars_sameboy_dual[] = {
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{ "sameboy_dual", "Dual Game Boy Mode (restart); disabled|enabled" },
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{ "sameboy_dual", "Dual Game Boy Mode (restart); disabled|enabled" },
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{ "sameboy_link", "Link Cable Emulation; enabled|disabled" },
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{ "sameboy_link", "Link Cable Emulation; enabled|disabled" },
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{ "sameboy_ir", "Infrared Sensor Emulation; disabled|enabled" },
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/*{ "sameboy_ir", "Infrared Sensor Emulation; disabled|enabled" },*/
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{ "sameboy_screen_layout", "Screen Layout; top-down|left-right" },
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{ "sameboy_screen_layout", "Screen Layout; top-down|left-right" },
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{ "sameboy_audio_output", "Audio output; Game Boy #1|Game Boy #2" },
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{ "sameboy_audio_output", "Audio output; Game Boy #1|Game Boy #2" },
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{ "sameboy_model_1", "Emulated Model for Game Boy #1; Game Boy Color|Game Boy Advance|Game Boy" },
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{ "sameboy_model_1", "Emulated Model for Game Boy #1; Game Boy Color|Game Boy Advance|Game Boy" },
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@ -216,8 +216,8 @@ static const struct retro_variable vars_sameboy_dual[] = {
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};
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};
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static const struct retro_variable vars_link_dual[] = {
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static const struct retro_variable vars_link_dual[] = {
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{ "sameboy_link", "Link Cable Emulation; enbled|disabled" },
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{ "sameboy_link", "Link Cable Emulation; enabled|disabled" },
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{ "sameboy_ir", "Infrared Sensor Emulation; disabled|enabled" },
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/*{ "sameboy_ir", "Infrared Sensor Emulation; disabled|enabled" },*/
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{ "sameboy_screen_layout", "Screen Layout; top-down|left-right" },
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{ "sameboy_screen_layout", "Screen Layout; top-down|left-right" },
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{ "sameboy_audio_output", "Audio output; Game Boy #1|Game Boy #2" },
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{ "sameboy_audio_output", "Audio output; Game Boy #1|Game Boy #2" },
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{ "sameboy_model_1", "Emulated Model for Game Boy #1; Game Boy Color|Game Boy Advance|Game Boy" },
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{ "sameboy_model_1", "Emulated Model for Game Boy #1; Game Boy Color|Game Boy Advance|Game Boy" },
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